project-arcana / clean-core
A clean and lean reimagining of the C++ standard library
β12Updated last month
Alternatives and similar repositories for clean-core:
Users that are interested in clean-core are comparing it to the libraries listed below
- Personal game engine project for learning real-time rendering techniques and engine architectureβ12Updated 4 years ago
- π οΈ A simple ECS library made for learning purposes (header-only)β16Updated 4 years ago
- C++20 highly parallel ECS implementationβ20Updated 5 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.β6Updated 5 years ago
- Simple raytracing test using DirectX 12 Raytracing.β8Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demosβ29Updated 9 months ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backendβ10Updated this week
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etβ¦β12Updated 6 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.β10Updated last week
- finite-state-machine demoβ8Updated 5 years ago
- Low level Graphics API wrapper over D3D12 and Vulkanβ13Updated 4 months ago
- A low-level cross platform GPU libraryβ20Updated 4 months ago
- D3D12 Root Signature/Pipeline State Object live-reloadingβ15Updated 7 years ago
- A database inspired entity-component system for computer gamesβ14Updated 3 years ago
- State Machine based Game language from ~2000, similar to C++, Java and UnrealScriptβ11Updated 8 years ago
- ENGINE..... vrooooommmβ35Updated 6 months ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look arβ¦β15Updated last month
- A scalable pipeline tool for graphics applications to build assets.β26Updated 10 months ago
- Game Engine focused on finding expressive but simple ways to build any gameβ20Updated 2 years ago
- CLI shader debugger / testbed for SPIRV-VMβ14Updated 4 years ago
- bsf imgui pluginβ13Updated 5 years ago
- C++ 3D Engineβ8Updated last year
- Visual scripting plugin for Lumix Engineβ9Updated 4 months ago
- Sample code for the Gemcutter game framework.β13Updated last month
- A command line tool that converts game assets into a simple binary format for fast loading.β19Updated 3 years ago
- Linear Memory Allocator for Games and Embedded Systemsβ74Updated 2 years ago
- β17Updated 2 years ago
- A game engine. That breathes fire and awesomenessβ15Updated 5 years ago
- The C++ "engine" for a game.β12Updated 4 years ago