Personal game engine project for learning real-time rendering techniques and engine architecture
☆14Apr 20, 2020Updated 5 years ago
Alternatives and similar repositories for PlaygroundEngine
Users that are interested in PlaygroundEngine are comparing it to the libraries listed below
Sorting:
- ☆27Jan 16, 2021Updated 5 years ago
- Ray tracer for my own learning purposes☆18Jan 24, 2021Updated 5 years ago
- Deadrop is a small game engine that was made as part of the Afterback project.☆17Apr 2, 2024Updated last year
- A clean and lean reimagining of the C++ standard library☆14Updated this week
- Building an open source 3D real time strategy game!☆16Feb 27, 2023Updated 3 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆22Sep 5, 2022Updated 3 years ago
- Another game engine made by a Brazilian☆17Mar 13, 2024Updated 2 years ago
- A fluid simulation technical demo.☆29Mar 19, 2025Updated last year
- ☆20Feb 26, 2023Updated 3 years ago
- DX12 render engine☆57Feb 22, 2024Updated 2 years ago
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Jun 6, 2025Updated 9 months ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆28Jun 15, 2024Updated last year
- Modern C++ cross-platform window abstraction.☆18Dec 24, 2019Updated 6 years ago
- A low-level cross platform GPU library☆20Nov 5, 2024Updated last year
- Data Driven Rendering repository☆284Dec 20, 2021Updated 4 years ago
- Sample code for the Gemcutter game framework.☆12Jan 20, 2026Updated 2 months ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Nov 22, 2022Updated 3 years ago
- .NET wrapper for Irrlicht Engine☆23Jun 23, 2019Updated 6 years ago
- [Deprecated] A 3D Engine built by two Game Engineering students.☆71Aug 10, 2021Updated 4 years ago
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Sep 1, 2019Updated 6 years ago
- A game engine in early development☆52Sep 28, 2022Updated 3 years ago
- Just a quick terrain generation experiment.☆44Apr 22, 2023Updated 2 years ago
- Experimental DirectX 12 Rendering Engine☆90May 7, 2025Updated 10 months ago
- Glory is a modular Game Engine currently in development.☆22Updated this week
- A 3D graphics engine - Rust/Vulkan 🦀☆34Dec 13, 2024Updated last year
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆127Aug 21, 2019Updated 6 years ago
- Unity plugin for make Clock and Meter in scene.☆15Oct 2, 2025Updated 5 months ago
- ☆17May 17, 2020Updated 5 years ago
- A pure C file watcher library☆49Jan 28, 2026Updated last month
- A set of ZBrush plugins☆14Jun 28, 2019Updated 6 years ago
- ☆11Dec 18, 2020Updated 5 years ago
- An example project to demonstrated UI Data Binding in Unity☆12May 8, 2021Updated 4 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Oct 5, 2019Updated 6 years ago
- Rendering algorithms implemented in raw WebGL 2.☆13Oct 15, 2018Updated 7 years ago
- A modern C++ library for DirectX programming☆16Jan 18, 2017Updated 9 years ago
- Unity plugin for make button switch, knob switch and rocker element in scene.☆14Nov 14, 2025Updated 4 months ago
- A faster analogue of the std::vector for the perfomance-dependent enviroment☆19Jun 21, 2019Updated 6 years ago
- ☆16Apr 12, 2024Updated last year
- Mogre for Ogre3D 2.0☆17Oct 5, 2016Updated 9 years ago