Afterback / Deadrop
Deadrop is a small game engine that was made as part of the Afterback project.
☆19Updated 9 months ago
Alternatives and similar repositories for Deadrop:
Users that are interested in Deadrop are comparing it to the libraries listed below
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 4 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 4 years ago
- C++ 3D Engine☆8Updated last year
- A clean and lean reimagining of the C++ standard library☆12Updated last week
- ☆19Updated last year
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆8Updated 4 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- Glory is a modular Game Engine currently in development.☆17Updated this week
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆10Updated this week
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 9 months ago
- ☆17Updated 2 years ago
- CLR runtime for SHADERed https://github.com/dfranx/SHADERed☆10Updated 3 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- Game asset build pipeline tool.☆20Updated 11 years ago
- Extension header generator based on the official Vulkan registry xml☆7Updated 2 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated last week
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- The exomia/framework can be used to develop cross platform applications, 2D/3D video games and simulations.☆24Updated last year
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- Native C++ Version of the Delta Engine: http://DeltaEngine.net/Start/Cpp☆23Updated 12 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- Like the Vulkan C API but with quality of life improvements of C++☆11Updated 11 months ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated 2 years ago