Afterback / DeadropLinks
Deadrop is a small game engine that was made as part of the Afterback project.
☆17Updated last year
Alternatives and similar repositories for Deadrop
Users that are interested in Deadrop are comparing it to the libraries listed below
Sorting:
- A clean and lean reimagining of the C++ standard library☆14Updated 2 weeks ago
- ☆20Updated 2 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Visual scripting plugin for Lumix Engine☆10Updated 5 months ago
- A low-level cross platform GPU library☆20Updated last year
- Verus Engine is a modern 3D game engine.☆42Updated last year
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆10Updated 5 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Glory is a modular Game Engine currently in development.☆20Updated this week
- A 3D game engine.☆22Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆14Updated 5 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 7 years ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆16Updated this week
- An experimentation in creating a game engine from scratch with .NET Core☆18Updated last year
- Open source game engine☆20Updated 3 years ago
- Luna Game Engine☆23Updated 2 years ago
- Game asset build pipeline tool.☆19Updated 12 years ago
- A scalable pipeline tool for graphics applications to build assets.☆27Updated last year
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- C# plugin for Lumix Engine☆21Updated 5 months ago
- Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.☆13Updated 2 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13Updated 2 years ago
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Updated 7 months ago
- C++20 highly parallel ECS implementation☆21Updated 6 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆11Updated 5 years ago
- ☆17Updated 3 years ago