gopro / ngfx
High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.
β44Updated 11 months ago
Related projects: β
- Single file DDS header encoder and decoderβ63Updated last week
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan π and DirectX 12 β.β78Updated 3 weeks ago
- Multithread allocator for vulkan descriptor sets.β24Updated 4 years ago
- Single header "no-allocation" KTX/DDS file readerβ114Updated 5 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkanβ71Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β156Updated 11 months ago
- Playground for messing around with bgfx and friendsβ48Updated 4 years ago
- An experimental game engine.β135Updated 2 months ago
- Basic graphics samples using Magma library and Vulkan graphics APIβ38Updated last week
- Tiny DDS file loaderβ41Updated 5 years ago
- Handles image pixel format, querys for all, encode/decode for manyβ59Updated last year
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one dβ¦β64Updated last month
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metalβ33Updated 2 weeks ago
- Yet another pet engineβ52Updated this week
- Simple CPU/GPU profiler with ImGui HUDβ62Updated 10 months ago
- A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.β79Updated 3 months ago
- Next-gen general purpose game engine written in modern C++β56Updated this week
- A D3D12-based rendering engineβ55Updated 3 years ago
- Froggy OpenGL Engoodenerβ128Updated last month
- SPIR-V Code Generator / Graph Editor GUIβ59Updated 3 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)β78Updated 4 years ago
- OpenGL Abstractions Classes to dive in and get coding + Demosβ31Updated last year
- A Embedded Gpu Profiler for Dear ImGui Appβ41Updated 3 weeks ago
- This library integrates multiple culling methods into one library.β126Updated 7 months ago
- A personal game engine project, with development focus towards 2D/2.5D games.β38Updated 2 weeks ago
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applicationsβ113Updated 3 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPUβ73Updated last year
- Colorizing text editor for ImGuiβ59Updated 2 months ago
- Shader Compilation Toolβ77Updated 2 weeks ago
- Small header-only C library to decompress any BC compressed imageβ143Updated last month