hjwdzh / VectorGraphRendererLinks
A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.
☆22Updated 5 years ago
Alternatives and similar repositories for VectorGraphRenderer
Users that are interested in VectorGraphRenderer are comparing it to the libraries listed below
Sorting:
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 8 months ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Vacancy: A Voxel Carving implementation in C++☆72Updated 3 years ago
- UGU: Unclearness Geometry Utility☆40Updated 4 months ago
- ☆95Updated 4 years ago
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆60Updated 6 years ago
- ☆38Updated 7 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Updated 4 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated 3 weeks ago
- 3D topology blending tool☆26Updated 10 years ago
- Signed Distance Function from triangle mesh.☆94Updated 6 years ago
- Fork of https://sourceforge.net/projects/imatistl/☆16Updated 7 years ago
- An example that complies and runs the fast winding number for soups☆81Updated 6 years ago
- Fast Automatic Skinning Transformations☆69Updated 6 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆60Updated this week
- Moebius Registration☆65Updated last year
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 4 months ago
- Extended Convolution Histogram of Orientations☆14Updated 3 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆141Updated last year
- Isotropic Remeshing of Triangulated Surface☆92Updated 2 years ago
- Implementation of SIGGRAPH 2019 paper: Progressive Embedding☆36Updated 4 years ago
- Discrete Laplace Beltrami Operator (LBO) and related applications☆22Updated 9 years ago
- An Interactive Tool for Cage-Based Deformations☆34Updated 7 years ago
- ☆63Updated 7 years ago
- Static/Dynamic Filter for Mesh Geometry☆61Updated 5 years ago
- A simple mesh voxelizer, GPU accelerated with CUDA☆91Updated 9 years ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 4 years ago
- ☆20Updated 4 years ago