prideout / iphone-3d-programmingLinks
sample code from my O'Reilly book
☆39Updated 6 years ago
Alternatives and similar repositories for iphone-3d-programming
Users that are interested in iphone-3d-programming are comparing it to the libraries listed below
Sorting:
- OpenGL ES Pixel Shaders Tutorial [RayWenderlich Tutorial]☆39Updated 11 years ago
- ☆84Updated 9 years ago
- ☆54Updated 7 years ago
- FBX SDK iOS ImportScene example☆37Updated 11 years ago
- Simple modeling app for Mac OS X☆42Updated 10 years ago
- This is the sample code for the Metal Programming Guide.☆112Updated 7 years ago
- ☆147Updated 6 years ago
- A simple example of using Swift to create an OpenGL application for macOS, iOS, and tvOS.☆65Updated 4 years ago
- ☆13Updated 10 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Shadertoy for iOS☆205Updated 3 years ago
- NinevehGL is a 3D Engine made to Apple's platforms☆57Updated 9 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- ☆260Updated 5 years ago
- A Suite of Metal Examples written in Swift 4.2. Highlights: Model I/O - SceneKit - OpenEXR.☆39Updated 6 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- An Xcode project file that can be used to build the Freetype 2 project for iOS☆134Updated 5 years ago
- A scene graph based framework for interactive 3D applications☆38Updated 3 weeks ago
- Metal ray-tracer source code☆66Updated last year
- 3D graphics for iOS using Metal and Swift☆111Updated 2 months ago
- Source code of OpenGL ES 3.0 Cookbook☆25Updated 9 years ago
- ☆99Updated 8 years ago
- iOS 5 OpenGL ES 2.0 HDR Rendering Demo (iPad2/iPhone4S only)☆18Updated 13 years ago
- An Objective-C glTF 2.0 loader and Metal-based renderer☆224Updated 5 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆28Updated 10 years ago
- An open source framework for immersive content viewing on iOS devices☆33Updated 8 years ago
- This library attempts to make it easy to use OpenGL from within Apple's Swift programming language, while providing a uniform interface f…☆57Updated 8 years ago
- A lesson in how to set up OpenGL on OS X☆103Updated last year
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Awesome normal map editor for Mac OS X☆18Updated 9 years ago