hjwdzh / AdversarialTextureLinks
Adversarial Texture Optimization from RGB-D Scans (CVPR 2020).
☆178Updated 5 years ago
Alternatives and similar repositories for AdversarialTexture
Users that are interested in AdversarialTexture are comparing it to the libraries listed below
Sorting:
- FrameNet: Learning Local Canonical Frames of 3D Surfaces from a Single RGB Image☆128Updated 5 years ago
- [CVPR'2020] DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data☆187Updated 4 years ago
- TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes☆96Updated 6 years ago
- What Do Single-view 3D Reconstruction Networks Learn?☆100Updated 5 years ago
- Official implementation for the NeurIPS 2020 paper Neural Non-Rigid Tracking.☆188Updated 4 years ago
- Image-space texture optimization of 3D meshes using PyTorch☆73Updated 5 years ago
- Neural network code for Deep Blending for Free-Viewpoint Image-Based Rendering (SIGGRAPH Asia 2018)☆85Updated 4 years ago
- On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner, CVPR2020☆58Updated 4 years ago
- Geometric processing software☆102Updated last month
- ☆75Updated 4 years ago
- Photometric Mesh Optimization for Video-Aligned 3D Object Reconstruction (CVPR 2019)☆208Updated 5 years ago
- (latest updates and bug fixed) DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction☆184Updated 3 years ago
- [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning☆126Updated 3 years ago
- DualSDF: Semantic Shape Manipulation using a Two-Level Representation. CVPR'20☆142Updated 2 years ago
- ☆44Updated 6 years ago
- Depth Map Denoising and Refinement for Consumer Depth Cameras Using Cascaded CNNs (ECCV 2018)☆145Updated 3 years ago
- Differentiable Rasterization-based Renderer implemented in CUDA and C++☆64Updated 4 years ago
- Official implementation for CVPR'2021 paper Neural Deformation Graphs☆155Updated 4 years ago
- ☆118Updated 4 years ago
- DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing (CVPR 2020).☆222Updated 4 years ago
- ☆213Updated 10 months ago
- 3DN: 3D Deformation Network, CVPR 2019☆103Updated 6 years ago
- FUTURE3D Toolbox: Rendering, Projection, and Re-Projection☆134Updated 5 years ago
- Tensorflow 1.15 implementation of BSP-NET, along with other scripts used in our paper.☆200Updated 4 years ago
- Lightweight Cuda Renderer with Python Wrapper.☆54Updated 4 years ago
- code release for CVPR 2020 Paper Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination https://people.eecs.berkeley…☆81Updated 5 years ago
- code for "Neural Cages for Detail-Preserving 3D Deformations"☆175Updated 4 years ago
- This repository contains code for the paper 'Texture Fields: Learning Texture Representations in Function Space'.☆120Updated 5 years ago
- The reference implementaiton for the paper "Deep Geometric Prior for Surface Reconstruction"☆138Updated last year
- This repository contains the source codes for the paper AtlasNet V2 - Learning Elementary Structures.☆138Updated last year