theprotonfactor / BlacksmithAtmosphericScattering
My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.
☆16Updated 7 years ago
Alternatives and similar repositories for BlacksmithAtmosphericScattering:
Users that are interested in BlacksmithAtmosphericScattering are comparing it to the libraries listed below
- ☆29Updated 7 years ago
- ☆24Updated 5 years ago
- ☆34Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- This material can print shader value.☆26Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 8 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 2 months ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- A realistic & physically based human skin shader☆23Updated 2 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- Boids and Cloth Simulation using Unity as Renderer☆41Updated 7 years ago
- ☆17Updated 7 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- ☆21Updated 6 years ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- ☆25Updated 3 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- Lens flare image effect in Unity!☆33Updated 5 years ago