jackie2009 / sdfshadowLinks
在unity演示 建场方式 与 简单距离场阴影
☆35Updated 4 years ago
Alternatives and similar repositories for sdfshadow
Users that are interested in sdfshadow are comparing it to the libraries listed below
Sorting:
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆62Updated 5 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ☆32Updated 3 years ago
- ☆31Updated 4 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- An example of indirect lighting made with Unity☆35Updated 4 years ago
- ☆32Updated 2 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 8 months ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆38Updated 4 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 5 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- generate SH from HDRI☆18Updated 3 years ago
- ☆24Updated 4 years ago
- Unity_SeparableSubsurfaceScatter☆21Updated 7 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- ☆41Updated 6 years ago
- ☆20Updated 11 months ago
- 知识与你分享~☆18Updated last year
- Unity LightProbe Editor☆71Updated 7 years ago
- ☆25Updated 6 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆25Updated 7 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Updated 4 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- ☆30Updated 4 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- ☆42Updated 7 years ago
- Simple and fast gpu skinning in unity.☆21Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- Added support for real-time point light shadows of unity 2020 URP☆50Updated 4 years ago
- Unity-URP-LinearSpaceUI☆17Updated 2 years ago