Themaister / boxes
OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.
☆25Updated 11 years ago
Alternatives and similar repositories for boxes:
Users that are interested in boxes are comparing it to the libraries listed below
- ☆32Updated 2 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Vulkan Renderer☆31Updated last year
- Indirect Occlusion Culling☆23Updated 8 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- #include <engine>☆40Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- An SDF path tracer☆22Updated 6 years ago
- ☆21Updated 6 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- ☆28Updated 7 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago