Pierre-Terdiman / RadixRedux
Radix sort revisited again
☆25Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for RadixRedux
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated this week
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- a collection of handle/id allocators☆20Updated 8 months ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Broad-phase optimizations.☆10Updated 7 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆40Updated 9 years ago
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- ☆17Updated 3 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 10 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated last year
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 3 years ago
- ☆18Updated 8 years ago
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Updated 5 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 6 years ago
- ☆10Updated 7 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 4 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- A collection of in-progress work☆13Updated 6 years ago
- Python Build System☆16Updated 3 years ago