zz85 / glsl-optimizerLinks
emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
☆84Updated 10 years ago
Alternatives and similar repositories for glsl-optimizer
Users that are interested in glsl-optimizer are comparing it to the libraries listed below
Sorting:
- ☆161Updated 9 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆123Updated 6 years ago
- WebGL2 Deferred Shading Demo☆185Updated 8 years ago
- An implementation of deferred irradiance volumes in WebGL☆238Updated 12 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Implementation of trails with WebGL☆66Updated 12 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Physically based render equations☆38Updated 11 years ago
- ☆43Updated 7 years ago
- 3D and 4D path tracing experiments by Jonathan Olson☆124Updated 11 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- Coauthored article with Eric Haines☆49Updated 8 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆172Updated 6 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Modern WebGL wrapper in TypeScript☆56Updated 3 years ago
- A version of the Crunch DXT compressor that compiles on OSX (from: https://code.google.com/p/crunch/)☆28Updated 9 years ago
- Invert a matrix in GLSL☆35Updated 11 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- This module implements a volumetric light scattering effect(godrays)☆202Updated 9 years ago
- A simulator for OpenGL ES 1.0 Shader Language written in JavaScript.☆102Updated 5 years ago
- glsl ggx lighting model☆45Updated 9 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- Spherical Environment Mapping GLSL Shader☆85Updated 11 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- transform streamed glsl tokens into an ast☆98Updated last year
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 11 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆83Updated 5 years ago