Some brdf shaders for Disney BRDF Explorer
☆18Oct 11, 2017Updated 8 years ago
Alternatives and similar repositories for DisneyBrdfExplorererSamples
Users that are interested in DisneyBrdfExplorererSamples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Public direct3d11 tool prototying framework.☆23Sep 20, 2018Updated 7 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆88Feb 3, 2018Updated 8 years ago
- grass shader in godot☆14Dec 23, 2022Updated 3 years ago
- Manage issues for tea-ci.org☆10Jun 23, 2016Updated 10 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Feb 20, 2026Updated 5 months ago
- Demo of PBR shader implement in Unity & MERL BRDF rendering.☆19Apr 16, 2019Updated 7 years ago
- Cool graphics renderer☆12Jul 5, 2017Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Aug 22, 2016Updated 9 years ago
- News posts for the MacPorts website☆14Apr 23, 2026Updated 3 months ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆137Oct 3, 2017Updated 8 years ago
- Draws the vert and face normals of a mesh using Unity's Gizmos.☆19Oct 5, 2017Updated 8 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Mar 25, 2015Updated 11 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 9 years ago
- Viewer for BSDF, BRDF, and BTDF☆59Jul 20, 2026Updated 3 weeks ago
- Source Code for Optimised Path Space Regularisation (EGSR 2021)☆11Jun 10, 2023Updated 3 years ago
- Implementations of different fluid dynamic solvers in C++☆11Jun 1, 2024Updated 2 years ago
- ☆11Jun 3, 2019Updated 7 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- A editable node-base state machine for Unity.☆17May 3, 2018Updated 8 years ago
- しょっぱ!☆13Jul 23, 2021Updated 5 years ago
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A Small Volumetric CUDA Path Tracer☆15Nov 15, 2014Updated 11 years ago
- Custom extensions for the Unity MapMagic asset☆22Jan 5, 2017Updated 9 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 9 years ago
- Character shading practice demo of Granblue Fantacy Relink (碧蓝幻想Relink)☆16Apr 25, 2025Updated last year
- 简易的shaderGUI,快捷方便的有点下带来的弊端是功能不够Editor强大☆25Nov 12, 2022Updated 3 years ago
- RJVB's repository of alternative macports, with ports missing from or overriding those in the standard collection, including a set of KF5…☆22Updated this week
- TinyMesh is a light-weight mesh processing library in C/C++.☆103Nov 30, 2023Updated 2 years ago
- Code to split a concave polygon by a line☆41Apr 11, 2016Updated 10 years ago
- ☆18Jun 3, 2011Updated 15 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- BezierPath for unity☆14Jan 29, 2019Updated 7 years ago
- Unity project I'll be using to test out some shading and rendering techniques.☆19Feb 21, 2020Updated 6 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Nov 23, 2017Updated 8 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 9 years ago
- Playground project for character joint chains in Unity☆40Nov 16, 2018Updated 7 years ago
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago