gamedev-js / node-fbx
FBX loader for node.js via FBX-SDK
☆12Updated 7 years ago
Alternatives and similar repositories for node-fbx:
Users that are interested in node-fbx are comparing it to the libraries listed below
- a reserch desktop app based on electron☆32Updated 7 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆26Updated 6 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- HTML user interface for mobile games.☆33Updated 8 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Example unity project with a working Vertex (for algorithmic vertex displacement) and Fragment (for using the 3d model's original texture…☆12Updated 8 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- Unity example: Single pass chroma subsampling shader☆19Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆43Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- Animation Compression Library glTF toolkit☆18Updated 4 years ago
- An open-source implementation of Autodesk's FBX☆50Updated 3 years ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.Updated 5 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆10Updated 6 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- A utility for mesh simplification☆15Updated 9 years ago
- OF project, experimenting with shaders to create a lens flare and a light-scattering effect.☆22Updated 12 years ago
- DXT compression and image processing☆16Updated 2 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- ☆12Updated 4 years ago
- Separated binary package of FFmpegOut Unity plugin☆22Updated 6 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 7 years ago