irllabs / Unity-GLSL-starterLinks
Example unity project with a working Vertex (for algorithmic vertex displacement) and Fragment (for using the 3d model's original texture)
☆12Updated 8 years ago
Alternatives and similar repositories for Unity-GLSL-starter
Users that are interested in Unity-GLSL-starter are comparing it to the libraries listed below
Sorting:
- a reserch desktop app based on electron☆33Updated 8 years ago
- ☆13Updated 8 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- ☆11Updated 7 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Shader笔记,参考书籍,文档☆11Updated last year
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- HTML user interface for mobile games.☆33Updated 9 years ago
- ☆12Updated 7 years ago
- ☆39Updated 10 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- native particle system for unity☆13Updated 8 years ago
- ☆50Updated 8 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 7 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- shadowgun project☆18Updated 13 years ago
- Animation Compression Library glTF toolkit☆19Updated 5 years ago
- Integration dear imgui to unity☆26Updated 6 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- Repository for SDGM-560 Project☆12Updated 7 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- BVH tree for unity☆14Updated 7 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago