nfrechette / acl-gltfLinks
Animation Compression Library glTF toolkit
☆19Updated 5 years ago
Alternatives and similar repositories for acl-gltf
Users that are interested in acl-gltf are comparing it to the libraries listed below
Sorting:
- a reserch desktop app based on electron☆33Updated 8 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆63Updated 4 years ago
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆28Updated last year
- native particle system for unity☆13Updated 8 years ago
- Material Graph Editor for Urho3D engine☆27Updated 3 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Core libraries and utilities☆35Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 7 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Networked Physics Demo (GDC 2015)☆76Updated 9 years ago
- Simple Terrain Engine in 200 Lines of Code☆32Updated 10 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- Visual scripting plugin for Lumix Engine☆10Updated last month
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Deferred HDR PBR renderer in OpenGL☆16Updated 10 years ago
- Magus Gui wizzard☆17Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆38Updated 4 years ago
- Precomputed Radiance Transfert (PRT)☆14Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 5 years ago