SH coefficients generated from cubemap texture to achieve irradiance used as light probe.
☆11Jun 21, 2018Updated 8 years ago
Alternatives and similar repositories for Urho3D-LightProbe
Users that are interested in Urho3D-LightProbe are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆26Jun 21, 2018Updated 8 years ago
- Procedural geometry utilities for Urho3D☆14Oct 3, 2018Updated 8 years ago
- Scriptable editor for Urho3D☆14Oct 5, 2018Updated 8 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Mar 9, 2018Updated 8 years ago
- Urho3D extension library☆27Dec 17, 2018Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Implementation of Sparse Virtual Texturing and Texture Streaming using OpenGL.☆11Feb 27, 2018Updated 8 years ago
- An intuitive tool for creating dynamic video templates. Seamlessly integrate and customize videos, images, and audio files to produce new…☆12Oct 22, 2024Updated 2 years ago
- Open Space Program in Urho3D☆11Jun 15, 2020Updated 6 years ago
- UI enhancement to use custom shaders and mesh models.☆11Jun 20, 2018Updated 8 years ago
- Rendering engine and editor☆11Apr 18, 2026Updated 6 months ago
- Urho3D with SPARK particles engine☆11Dec 15, 2017Updated 8 years ago
- Project of a MMORPG using Urho3D.☆13Apr 25, 2020Updated 6 years ago
- A c++ implemtation of software rasterization application☆18May 29, 2025Updated last year
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆17Nov 15, 2019Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆18Aug 12, 2019Updated 7 years ago
- A tiny Lua based pixel/chiptune engine☆12Nov 22, 2017Updated 8 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆68Feb 29, 2024Updated 2 years ago
- Clean your SVGs so Illustrator won't tell you it CANT.☆10Jun 18, 2020Updated 6 years ago
- Destiny 2 weapon rolls for DIM☆13Oct 30, 2026Updated last week
- This doesn't work! -- Implementing the Marching Triangles Algorithm☆10May 13, 2015Updated 11 years ago
- virtual texture☆20Jul 17, 2020Updated 6 years ago
- Toy vulkan renderer made for learning purposes☆23Updated this week
- Lightweight reimplementation of the realXtend Tundra core using Urho3D engine☆17Jan 6, 2017Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Modern game engine for open world space survival. DOD ECS, deferred shading, custom renderer.☆15Oct 29, 2026Updated last week
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Use GitHub Copilot to migrate an application from one programming language to another☆14Mar 26, 2026Updated 7 months ago
- ☆12Jul 7, 2019Updated 7 years ago
- Fully procedural GLSL eyeball shader☆12Sep 14, 2015Updated 11 years ago
- Translate Nvidia Cg shading source code to Open GL Shading source code☆14Apr 23, 2014Updated 12 years ago
- Library with useful scripts and systems for Unity3D game development☆21Mar 19, 2020Updated 6 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 8 years ago
- NeigeEngine is a game engine.☆11Feb 10, 2025Updated last year
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- GitBook-inspired documentation theme for Jekyll☆11Dec 13, 2022Updated 3 years ago
- Implementation of softbody physics and deformation using a variety of shape-matching techniques.☆12Jun 14, 2019Updated 7 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆21Updated this week
- Lighting Test for Unreal Engine 5☆11Nov 3, 2022Updated 4 years ago
- A PICO-8 "Emulator" Implemented in Unity3D☆10Aug 11, 2018Updated 8 years ago
- Node-Based Shader Editor:☆13Apr 16, 2025Updated last year