KiyaKandar / Clustered-LightingView external linksLinks
☆11Nov 10, 2018Updated 7 years ago
Alternatives and similar repositories for Clustered-Lighting
Users that are interested in Clustered-Lighting are comparing it to the libraries listed below
Sorting:
- An Adventure in Pre-Rendered Backgrounds. (Video game prototype.)☆21Sep 2, 2023Updated 2 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆125Oct 6, 2025Updated 4 months ago
- webGL implementation of dense light scene, included deferred & clustered rendering for accelaration☆12Feb 2, 2019Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆56Jan 17, 2018Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 9 years ago
- Project Heatstroke☆37Dec 12, 2017Updated 8 years ago
- C# SPIR-V disassembler☆25Jan 1, 2022Updated 4 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Feb 25, 2020Updated 5 years ago
- shadowgun project☆18Nov 5, 2012Updated 13 years ago
- Real-time GLSL to SPIR-V, powered by Glslang☆31Apr 7, 2020Updated 5 years ago
- ☆10Nov 12, 2019Updated 6 years ago
- Combat damage system for Garry's Mod☆21Nov 3, 2021Updated 4 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Jun 4, 2017Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Jan 25, 2018Updated 8 years ago
- ☆15Oct 3, 2015Updated 10 years ago
- A fully-working 3D map editor (in Java) and level compilation toolchain (in C++), and a part-finished 3D game engine (in C++). Early deve…☆15Oct 28, 2013Updated 12 years ago
- Architecture Visualization Demo with Unreal Engine 4☆13May 11, 2021Updated 4 years ago
- s373.libraries for processing☆17Mar 10, 2013Updated 12 years ago
- A JavaScript project that combines the rhythm gameplay of Dance Dance Revolution with an endless runner.☆11Jul 6, 2017Updated 8 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Jan 16, 2022Updated 4 years ago
- ☆15Feb 18, 2022Updated 3 years ago
- Code sample for communicating via Bluetooth between a Windows Unity application and a Android Unity application, using a man-in-the-middl…☆11Jan 6, 2017Updated 9 years ago
- Lightweight customizable ActionScript 3.0 property monitor☆18Apr 12, 2011Updated 14 years ago
- ☆26Apr 28, 2017Updated 8 years ago
- Far Cry 1.34 Complete Source Code☆10Jul 3, 2023Updated 2 years ago
- Testing a light Vulkan 1.3 abstraction for 2D games☆10Dec 5, 2025Updated 2 months ago
- hxwgpu is a work in progress haxe/hxcpp wrapper around wgpu-native, allowing the use of the WebGPU API on desktop☆12Jul 11, 2020Updated 5 years ago
- Runs NanoVG demo with moui.☆12Aug 10, 2020Updated 5 years ago
- code from a workshop at eyeo 2012☆23Jun 6, 2012Updated 13 years ago
- Qt UI with a frameless window and rounded corners☆11Nov 24, 2014Updated 11 years ago
- Lightweight Runtime UI Toolkit based console and log viewer for Unity☆13Aug 21, 2023Updated 2 years ago
- The core backend library used to power Vortex. The library is designed to abstract GL rendering into easier to understand classes/functio…☆10Nov 7, 2024Updated last year
- C# STM☆21Jul 25, 2013Updated 12 years ago
- High End Visualization (HEV) is a software environment for developing visualization applications in both desktop and immersive environmen…☆12Sep 18, 2019Updated 6 years ago
- Infinite-canvas digital painting program☆13Apr 26, 2017Updated 8 years ago
- GLSL to bytecode compiler and VM☆10May 24, 2016Updated 9 years ago
- Actor model implemented in OCaml - early alpha☆10Jun 5, 2020Updated 5 years ago
- Unreal Engine plugin to load (precomputed) OpenStreetMap tiles☆13Jun 25, 2022Updated 3 years ago
- Github fork of ToME/TE4☆12Aug 28, 2014Updated 11 years ago