bv7dev / wgpu-labLinks
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
☆48Updated 7 months ago
Alternatives and similar repositories for wgpu-lab
Users that are interested in wgpu-lab are comparing it to the libraries listed below
Sorting:
- An extension for the GLFW library for using WebGPU native.☆85Updated 2 weeks ago
- KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use☆137Updated 2 months ago
- A simple and powerful entity component system (ECS) written in C++17☆98Updated last week
- A lock-free multithreaded job system made using C++20 coroutines and atomic operations.☆33Updated 2 years ago
- reflection in c++ for json de/serialization☆45Updated last year
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆77Updated 4 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆197Updated this week
- This project is an emscripten port of GLFW written in C++ for the web/webassembly platform #wasm☆106Updated last month
- Core SDK of Trollworks engine☆24Updated last year
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows☆29Updated 3 months ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆63Updated 2 weeks ago
- Linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev.☆105Updated 2 years ago
- C++20 thread pool / tasking library / coroutine runtime with no compromises. Excellent performance, powerful features, and simple syntax.☆34Updated 2 weeks ago
- Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard libr…☆95Updated last year
- Immediate mode searching, an extension for Dear ImGui☆42Updated this week
- entity component system framework☆50Updated last month
- Minimal application for wgpu on native platforms☆9Updated 3 weeks ago
- Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version☆62Updated 5 months ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆46Updated 4 years ago
- Header-only implementation of a grid for spatial lookups☆26Updated 7 months ago
- ☆99Updated last year
- The accompanying code of the Learn WebGPU C++ programming guide☆149Updated last month
- A template library for headless rendering of Signed Distance Fields based on OpenMP.☆20Updated 3 weeks ago
- A minimal Vulkan deferred rendering demonstration.☆23Updated 5 months ago
- ☆36Updated 8 months ago
- 2D game engine and editor written in modern C++ and Vulkan☆68Updated last year
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 9 months ago
- A high-level, cross-platform C++ rendering engine and window/input handler.☆56Updated 9 months ago
- I'm learning webgpu☆35Updated last year