eliemichel / SlangWebGPULinks
A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.
☆71Updated 6 months ago
Alternatives and similar repositories for SlangWebGPU
Users that are interested in SlangWebGPU are comparing it to the libraries listed below
Sorting:
- This is my experiments with BVH build algorithms on GPU.☆56Updated 8 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆97Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 4 months ago
- ☆132Updated 2 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆80Updated 7 months ago
- Vulkan meshlet + visibility buffer renderer☆51Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆284Updated this week
- Collection of meshlet generation algorithms☆108Updated 3 months ago
- ☆86Updated last month
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆46Updated this week
- Surfel Radiance Cascades Diffuse Global Illumination☆167Updated 3 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆71Updated 2 weeks ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Spatially Hashed Radiance Cache (SHaRC) Library☆74Updated 4 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆83Updated this week
- Demo project for the large scale game component with CBTs☆153Updated 9 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆66Updated 8 months ago
- ☆122Updated 7 months ago
- Vulkan triangle in ~380 lines of code☆62Updated 2 months ago
- SH for HLSL 2021☆228Updated 3 months ago
- NVIDIA RTX Mega Geometry SDK☆132Updated 2 months ago
- Physically based renderer demo written using Vulkan.☆82Updated 7 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆113Updated 2 weeks ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆215Updated last week
- The Tauray renderer☆122Updated 2 months ago
- Meeting notes of the Graphics Programming Virtual Meetup☆79Updated 6 months ago
- Misc repository for certain GPU algorithms.☆40Updated last year
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 3 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆41Updated 3 months ago
- Diffuse Global Illumination☆29Updated 3 weeks ago