MorcilloSanz / RendererGLLinks
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
☆190Updated 5 months ago
Alternatives and similar repositories for RendererGL
Users that are interested in RendererGL are comparing it to the libraries listed below
Sorting:
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆251Updated last month
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆317Updated last week
- Framework for rapid OpenGL demos prototyping☆110Updated 9 months ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆131Updated 3 months ago
- Embeddable physically based renderer☆459Updated 2 weeks ago
- Realtime GPU Path tracer based on OpenCL and OpenGL☆336Updated last year
- 3D game engine written in C++. Includes features like PBR, realtime global illumination, and more☆468Updated this week
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆237Updated last week
- 3D Renderer Engine builds with Vulkan and C++ 20☆346Updated 2 weeks ago
- The Modern Vulkan Cookbook published by Packt☆212Updated 2 weeks ago
- High-level rendering components☆354Updated last week
- A Vulkan Render Engine☆115Updated this week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆706Updated last year
- Render graph management library.☆238Updated last week
- A 3D Render engine built on top of OpenGL☆119Updated 2 years ago
- Render graph-based Vulkan API abstraction library☆146Updated last year
- 3D game engine using C++20 and Vulkan (WIP)☆127Updated last year
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆464Updated last week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆548Updated 5 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆249Updated last week
- Real-time Direct3D 12 path tracer☆354Updated 4 months ago
- Shading techniques and GLSL snippets☆226Updated last month
- Collection of Vulkan samples☆285Updated last week
- My toy engine, mainly for rendering experiment and prototyping.☆305Updated 3 weeks ago
- 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. It…☆304Updated 2 months ago
- realtime ray tracing☆132Updated 2 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆910Updated last month
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆424Updated last year
- OpenGl Global Illumination real-time rendering study project☆66Updated 2 years ago
- Physically-based CPU and GPU ray-tracer☆373Updated last week