MorcilloSanz / RendererGL
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
☆174Updated last month
Related projects ⓘ
Alternatives and complementary repositories for RendererGL
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆205Updated last year
- Framework for rapid OpenGL demos prototyping☆107Updated last year
- OpenGL C++ Graphics Engine☆332Updated last week
- Shading techniques and GLSL snippets☆215Updated 3 weeks ago
- A cross-platform game engine/editor written in modern C++ (WIP)☆159Updated 3 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆159Updated 3 weeks ago
- A 3D Render engine built on top of OpenGL☆118Updated last year
- Render graph management library.☆225Updated 3 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆125Updated 3 months ago
- 3D game engine written in C++. Includes features like PBR, realtime global illumination, and more☆450Updated last week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆652Updated 7 months ago
- Real-time Direct3D 12 path tracer☆267Updated 2 weeks ago
- The Modern Vulkan Cookbook published by Packt☆88Updated 3 months ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆439Updated this week
- Personal hobby project to experiment with various rendering techniques.☆488Updated 2 months ago
- Render graph-based Vulkan API abstraction library