tgalaj / RapidGL
Framework for rapid OpenGL demos prototyping
☆107Updated last year
Related projects ⓘ
Alternatives and complementary repositories for RapidGL
- A 3D Render engine built on top of OpenGL☆118Updated last year
- Render graph-based Vulkan API abstraction library☆135Updated 6 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆125Updated 3 months ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆205Updated last year
- Real-time Direct3D 12 path tracer☆267Updated 2 weeks ago
- A Vulkan Render Engine☆75Updated last week
- An experimental game engine.☆143Updated 2 weeks ago
- The Modern Vulkan Cookbook published by Packt☆88Updated 3 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆125Updated last year
- Embeddable physically based renderer☆229Updated this week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆77Updated last year
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆114Updated last week
- DirectX 12 Renderer☆325Updated 3 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆174Updated last month
- Yet Another Renderer☆168Updated 5 years ago
- Renderer agnostic frame graph library☆150Updated 10 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆82Updated last month
- DirectX 11 graphics engine☆133Updated last week
- A subatomic OpenGL graphics library.☆98Updated last year
- My toy engine, mainly for rendering experiment and prototyping.☆244Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆102Updated this week
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆80Updated last year
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination☆233Updated last month
- Render graph management library.☆225Updated 3 months ago
- OpenGL Renderer w/ FrameGraph☆72Updated 10 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆159Updated 3 weeks ago
- Experimental DirectX 12 Rendering Engine☆81Updated 2 years ago
- Personal hobby project to experiment with various rendering techniques.☆488Updated 2 months ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆48Updated 3 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆284Updated 3 months ago