tgalaj / RapidGLLinks
Framework for rapid OpenGL demos prototyping
☆112Updated 2 months ago
Alternatives and similar repositories for RapidGL
Users that are interested in RapidGL are comparing it to the libraries listed below
Sorting:
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆138Updated 2 months ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆195Updated 9 months ago
- Render graph-based Vulkan API abstraction library☆150Updated last year
- A Vulkan Render Engine☆134Updated last week
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆263Updated 5 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆130Updated last year
- A subatomic OpenGL graphics library.☆122Updated 2 years ago
- Yet Another Renderer☆180Updated 6 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆156Updated last year
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- DirectX11 graphics engine☆141Updated last year
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆135Updated last year
- An experimental game engine.☆187Updated 4 months ago
- Renderer agnostic frame graph library☆242Updated last month
- My toy engine, mainly for rendering experiment and prototyping.☆309Updated this week
- Render graph management library.☆246Updated 2 months ago
- DirectX 12 Renderer☆360Updated 4 years ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆96Updated 2 years ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆358Updated 2 weeks ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆281Updated last week
- Experimental DirectX 12 Rendering Engine☆93Updated 8 months ago
- Embeddable physically based renderer☆489Updated last month
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Updated 4 years ago
- The Modern Vulkan Cookbook published by Packt☆240Updated 4 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- OpenGL Renderer w/ FrameGraph☆113Updated 10 months ago
- OpenGl Global Illumination real-time rendering study project☆68Updated 3 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated 2 months ago
- Real-time Direct3D 12 path tracer☆369Updated 2 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago