tgalaj / RapidGLLinks
Framework for rapid OpenGL demos prototyping
☆112Updated 2 months ago
Alternatives and similar repositories for RapidGL
Users that are interested in RapidGL are comparing it to the libraries listed below
Sorting:
- A Vulkan Render Engine☆133Updated 2 months ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆261Updated 4 months ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆139Updated 2 months ago
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆196Updated 8 months ago
- Yet Another Renderer☆179Updated 6 years ago
- 3D game engine using C++20 and Vulkan (WIP)☆130Updated last year
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆136Updated last year
- Render graph-based Vulkan API abstraction library☆150Updated last year
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆153Updated 11 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆309Updated 4 months ago
- DirectX 12 Renderer☆358Updated 4 years ago
- The Modern Vulkan Cookbook published by Packt☆235Updated 4 months ago
- A subatomic OpenGL graphics library.☆122Updated 2 years ago
- Render graph management library.☆246Updated 2 months ago
- DirectX11 graphics engine☆141Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆280Updated last week
- Renderer agnostic frame graph library☆238Updated 2 weeks ago
- OpenGL Renderer w/ FrameGraph☆111Updated 9 months ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆97Updated 2 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- Experimental DirectX 12 Rendering Engine☆91Updated 7 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆296Updated 4 years ago
- Embeddable physically based renderer☆486Updated 3 weeks ago
- An experimental game engine.☆186Updated 3 months ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆356Updated 2 weeks ago
- OpenGl Global Illumination real-time rendering study project☆67Updated 3 years ago
- A minimal implementation of Vulkan ray tracing.☆96Updated last year
- Real-time Direct3D 12 path tracer☆366Updated last month
- 3D Game Engine/Renderer☆61Updated this week