tgalaj / RapidGL
Framework for rapid OpenGL demos prototyping
☆109Updated 3 months ago
Alternatives and similar repositories for RapidGL:
Users that are interested in RapidGL are comparing it to the libraries listed below
- A Vulkan Render Engine☆91Updated this week
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 7 months ago
- A 3D Render engine built on top of OpenGL☆120Updated 2 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆138Updated 2 months ago
- Yet Another Renderer☆172Updated 5 years ago
- DirectX11 graphics engine☆135Updated 3 months ago
- Render graph-based Vulkan API abstraction library☆141Updated 10 months ago
- Renderer agnostic frame graph library☆179Updated last year
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆123Updated this week
- A subatomic OpenGL graphics library.☆106Updated last year
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆215Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆88Updated last year
- An experimental game engine.☆160Updated this week
- The Modern Vulkan Cookbook published by Packt☆154Updated 2 weeks ago
- Experimental DirectX 12 Rendering Engine☆85Updated this week
- DirectX 12 Renderer☆340Updated 3 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆176Updated this week
- OpenGL Renderer w/ FrameGraph☆90Updated 2 weeks ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆84Updated 2 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆92Updated 5 months ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆228Updated this week
- Real-time Direct3D 12 path tracer☆329Updated last month
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆69Updated 7 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆195Updated last month
- Embeddable physically based renderer☆343Updated this week
- Render graph management library.☆230Updated last month
- Blazingly fast Vulkan glTF Viewer☆69Updated this week
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆119Updated last year
- Data Driven Rendering repository☆259Updated 3 years ago
- Examples of DSA OpenGL☆19Updated 4 years ago