shader-slang / slang-rhiLinks
Slang Render Hardware Interface
β89Updated this week
Alternatives and similar repositories for slang-rhi
Users that are interested in slang-rhi are comparing it to the libraries listed below
Sorting:
- πππ½ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!β100Updated 10 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.β84Updated this week
- Sample for cluster-based continuous level of detail rasterization or ray tracingβ76Updated last week
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shβ¦β88Updated last month
- Playground for doing procedurally infinite terrain rendering experiments with Vulkanβ80Updated 2 years ago
- Render graph management library.β237Updated 2 weeks ago
- Yet another pet engineβ71Updated 5 months ago
- Graphics experiments for funβ65Updated 5 months ago
- Collection of meshlet generation algorithmsβ115Updated 4 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing rendererβ236Updated this week
- The Tauray rendererβ124Updated 3 months ago
- An experimental game engine.β176Updated 4 months ago
- Sample showcasing lifetime management and resource transfers in Vulkanβ60Updated 6 months ago
- Vulkan meshlet + visibility buffer rendererβ54Updated last year
- Rendering glTF scenes with ray tracer and raster (Vulkan)β230Updated this week
- 3D Renderers using DX12/Vulkan/OpenGL in C++β29Updated last month
- A minimal implementation of Vulkan ray tracing.β95Updated 10 months ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)β40Updated this week
- OpenGL Renderer w/ FrameGraphβ98Updated 5 months ago
- Modular extensible low-level render interface (RHI) with higher level extensionsβ317Updated this week
- A simple demo to show off the capabilities of the Cauldron frameworkβ129Updated 2 years ago
- The Modern Vulkan Cookbook published by Packtβ203Updated 4 months ago
- Experimental DirectX 12 Rendering Engineβ91Updated 3 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, β¦β144Updated 7 months ago
- β37Updated 3 years ago
- Repo for KickstartRT demo applicationβ52Updated 2 years ago
- 3D game engine using C++20 and Vulkan (WIP)β125Updated 11 months ago
- Shader Compilation Toolβ96Updated 2 weeks ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β172Updated last year
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan π and DirectX 12 β.β102Updated 2 months ago