shader-slang / slang-rhiLinks
Slang Render Hardware Interface
β125Updated this week
Alternatives and similar repositories for slang-rhi
Users that are interested in slang-rhi are comparing it to the libraries listed below
Sorting:
- Sample for cluster-based continuous level of detail rasterization or ray tracingβ131Updated this week
- πππ½ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!β104Updated last year
- A comprehensive collection of modular libraries for high-performance graphics developmentβ53Updated last week
- Rendering glTF scenes with ray tracer and raster (Vulkan)β257Updated this week
- Render graph management library.β245Updated 3 weeks ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shβ¦β119Updated 4 months ago
- Silhouette and toon shading post-processing with Vulkanβ95Updated 2 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.β92Updated last week
- Sample showcasing lifetime management and resource transfers in Vulkanβ67Updated 9 months ago
- Shader Compilation Toolβ102Updated 2 weeks ago
- A minimal implementation of Vulkan ray tracing.β96Updated last year
- Modular extensible low-level render interface (RHI) with higher level extensionsβ354Updated last week
- A simple demo to show off the capabilities of the Cauldron frameworkβ129Updated 3 years ago
- Collection of meshlet generation algorithmsβ120Updated 3 weeks ago
- OpenGL Renderer w/ FrameGraphβ110Updated 8 months ago
- Render graph-based Vulkan API abstraction libraryβ150Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkanβ82Updated 2 months ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ codeβ89Updated last month
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor β¦β102Updated last year
- Graphics experiments for funβ72Updated last month
- Vulkan meshlet + visibility buffer rendererβ58Updated last year
- Yet another pet engineβ73Updated this week
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, β¦β152Updated 10 months ago
- The Tauray rendererβ127Updated 7 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkanβ41Updated last month
- β79Updated last year
- Vulkan triangle in ~380 lines of codeβ131Updated this week
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β172Updated 2 years ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++β33Updated 5 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracingβ55Updated last week