shader-slang / slang-rhiLinks
Slang Render Hardware Interface
β116Updated last week
Alternatives and similar repositories for slang-rhi
Users that are interested in slang-rhi are comparing it to the libraries listed below
Sorting:
- Sample for cluster-based continuous level of detail rasterization or ray tracingβ126Updated last week
- πππ½ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!β103Updated last year
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shβ¦β116Updated 4 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.β88Updated last week
- Collection of meshlet generation algorithmsβ119Updated 7 months ago
- Render graph management library.β244Updated this week
- A minimal implementation of Vulkan ray tracing.β96Updated last year
- The Tauray rendererβ126Updated 6 months ago
- A comprehensive collection of modular libraries for high-performance graphics developmentβ47Updated this week
- Shader Compilation Toolβ102Updated 3 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor β¦β101Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkanβ81Updated last month
- OpenGL Renderer w/ FrameGraphβ109Updated 7 months ago
- Yet another pet engineβ72Updated 8 months ago
- It's like dogfooding, but with frogsβ32Updated 6 months ago
- Sample showcasing lifetime management and resource transfers in Vulkanβ65Updated 8 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)β253Updated this week
- Graphics experiments for funβ72Updated last month
- Silhouette and toon shading post-processing with Vulkanβ95Updated 2 months ago
- Vulkan triangle in ~380 lines of codeβ122Updated last week
- Vulkan meshlet + visibility buffer rendererβ57Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β172Updated 2 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracingβ55Updated 2 weeks ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++β33Updated 4 months ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)β44Updated this week
- β125Updated 2 months ago
- Modular extensible low-level render interface (RHI) with higher level extensionsβ344Updated this week
- Repo for KickstartRT demo applicationβ52Updated 2 years ago
- β78Updated last year
- An experimental game engine.β183Updated last month