timokoesters / nbodysim
Realtime 3D N-Body-Simulation
☆452Updated 2 years ago
Related projects: ⓘ
- A wide linear algebra crate for games and graphics.☆741Updated 5 months ago
- 2 and 3-dimensional fluid simulation library in Rust.☆509Updated last week
- Type-safe, type-level and stateless Rust graphics framework☆1,093Updated last year
- Procedural noise generation library for Rust.☆842Updated last month
- A small path tracing renderer written in Rust.☆530Updated last year
- A simple and fast linear algebra library for games and graphics☆1,486Updated last week
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,058Updated 2 months ago
- A physically-based path tracer☆411Updated 2 years ago
- A higher dimensional raytracing prototype with non-euclidean-like features☆213Updated 5 years ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆395Updated last year
- Fast GPU cached text rendering☆685Updated 3 weeks ago
- A curated list of wgpu code and resources.☆413Updated last year
- A large scale terrain rendering library written in Rust☆496Updated last year
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆450Updated 6 months ago
- Entity Component System focused on usability and flexibility.☆740Updated 2 weeks ago
- Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.☆430Updated last year
- Library for expressive game audio.☆853Updated last week
- A Rust library for linear color calculations and conversion☆752Updated 3 weeks ago
- GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code☆1,163Updated 2 weeks ago
- Rust bindings to wgpu native library☆1,690Updated 3 years ago
- A handy ECS☆962Updated 2 months ago
- 2D and 3D collision-detection library for Rust.☆558Updated this week
- Rust color scales library☆282Updated 2 weeks ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆282Updated 11 months ago
- 3rd person shooter in the very early development phase☆292Updated this week
- 2 and 3-dimensional rigid body physics engine for Rust.☆1,624Updated 3 years ago
- Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.☆289Updated 2 months ago
- Cross platfrom window and framebuffer crate for Rust☆1,009Updated 2 weeks ago
- Geometry primitives (basic linear algebra) for Rust☆460Updated 2 weeks ago
- A tiny hardware-accelerated pixel frame buffer. 🦀☆1,766Updated 2 months ago