zesterer / eucLinks
A software rendering crate that lets you write shaders with Rust
☆336Updated 9 months ago
Alternatives and similar repositories for euc
Users that are interested in euc are comparing it to the libraries listed below
Sorting:
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆305Updated 2 weeks ago
- Math Interoperability Types☆277Updated last year
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆487Updated last month
- Dear imgui renderer for wgpu-rs.☆285Updated this week
- A modern 3D/2D game engine that uses wgpu.☆171Updated 5 years ago
- PBR rendering example/experiment with rendy☆226Updated 5 years ago
- Tiny OBJ Loader in Rust☆257Updated 8 months ago
- A series of small gfx-hal tutorials.☆129Updated 2 years ago
- RTS game/engine in Rust and WebGPU☆332Updated 2 years ago
- GLSL parser for Rust☆199Updated 8 months ago
- Fast GPU cached text rendering☆706Updated 2 months ago
- Modern mid-level 2D graphics library☆194Updated 2 years ago
- A minimalist and safe ECS library for rust!☆136Updated 4 years ago
- A small, portable and extensible game framework written in Rust.☆182Updated 2 years ago
- Lightweight game audio☆156Updated last year
- A higher dimensional raytracing prototype with non-euclidean-like features☆220Updated 6 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆170Updated 4 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆182Updated 3 weeks ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆321Updated 2 weeks ago
- SIMD noise library for Rust☆262Updated 10 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆186Updated this week
- Game Input Library for Rust - Mirror of https://gitlab.com/gilrs-project/gilrs☆171Updated last week
- Rust bindings for the shaderc library.☆279Updated last month
- Rust implementation of Renderer Agnostic User Interface☆408Updated last month
- Library for post-process antialiasing☆109Updated 5 months ago
- A 3D engine with ECS and Vulkan renderer for Rust developers☆308Updated 4 months ago
- Sparse set-based Entity Component System written in Rust.☆189Updated 3 months ago
- Asset pipeline system for game engines & editor suites.☆370Updated 3 years ago
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆268Updated last year
- A wide linear algebra crate for games and graphics.☆782Updated 4 months ago