zesterer / eucLinks
A software rendering crate that lets you write shaders with Rust
☆336Updated 8 months ago
Alternatives and similar repositories for euc
Users that are interested in euc are comparing it to the libraries listed below
Sorting:
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆303Updated 11 months ago
- Math Interoperability Types☆275Updated last year
- Dear imgui renderer for wgpu-rs.☆283Updated last month
- Tiny OBJ Loader in Rust☆257Updated 7 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆483Updated last month
- A minimalist and safe ECS library for rust!☆136Updated 4 years ago
- A series of small gfx-hal tutorials.☆129Updated 2 years ago
- Game Input Library for Rust - Mirror of https://gitlab.com/gilrs-project/gilrs☆170Updated last month
- A modern 3D/2D game engine that uses wgpu.☆171Updated 5 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 3 months ago
- GLSL parser for Rust☆199Updated 7 months ago
- Modern mid-level 2D graphics library☆194Updated 2 years ago
- RTS game/engine in Rust and WebGPU☆331Updated 2 years ago
- Sparse set-based Entity Component System written in Rust.☆189Updated 3 months ago
- A small, portable and extensible game framework written in Rust.☆182Updated 2 years ago
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆268Updated last year
- Fast GPU cached text rendering☆703Updated last month
- PBR rendering example/experiment with rendy☆226Updated 5 years ago
- A collision extension to cgmath☆131Updated last year
- SIMD noise library for Rust☆262Updated 10 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆182Updated last week
- Lightweight game audio☆155Updated last year
- Conveniently load, cache, and reload external resources☆158Updated this week
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆322Updated last month
- A minimal example of hot-reloading of libraries in Rust☆206Updated 3 years ago
- Rust bindings for the shaderc library.☆277Updated 2 weeks ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆182Updated last week
- Shared resource dispatcher☆247Updated 6 months ago
- Library for post-process antialiasing☆108Updated 4 months ago
- A simple library for animation in Rust☆135Updated 3 years ago