Limeth / euclider
A higher dimensional raytracing prototype with non-euclidean-like features
☆216Updated 6 years ago
Alternatives and similar repositories for euclider:
Users that are interested in euclider are comparing it to the libraries listed below
- Tiny OBJ Loader in Rust☆243Updated 2 months ago
- A software rendering crate that lets you write shaders with Rust☆316Updated 2 months ago
- A small path tracing renderer written in Rust.☆538Updated 2 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆291Updated 5 months ago
- PBR rendering example/experiment with rendy☆225Updated 5 years ago
- Examples of using vulkano☆128Updated 3 years ago
- A wide linear algebra crate for games and graphics.☆754Updated 11 months ago
- A series of small gfx-hal tutorials.☆129Updated 2 years ago
- Math Interoperability Types☆265Updated last year
- RTS game/engine in Rust and WebGPU☆305Updated last year
- SIMD noise library for Rust☆256Updated 4 months ago
- GLSL parser for Rust☆192Updated last month
- Procedural noise generation library for Rust.☆943Updated last month
- A modern 3D/2D game engine that uses wgpu.☆168Updated 4 years ago
- Fast prototyping 3D engine☆105Updated 3 years ago
- Dear imgui renderer for wgpu-rs.☆266Updated last month
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆470Updated 3 months ago
- Modern mid-level 2D graphics library☆194Updated last year
- Geometry primitives (basic linear algebra) for Rust☆466Updated last month
- Type-safe, type-level and stateless Rust graphics framework☆1,098Updated 2 years ago
- Realtime 3D N-Body-Simulation☆470Updated 3 years ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆425Updated 2 years ago
- A fast BVH using SAH in rust☆238Updated last month
- A toy ray tracer in Rust☆522Updated 3 years ago
- A physically-based path tracer☆416Updated 2 years ago
- A Rust crate for abstracted, decoupled modulation sources☆200Updated last month
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆64Updated last year
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆205Updated 4 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆293Updated last week
- GLSL mathematics for Rust programming language.☆43Updated last year