eipporko / CubeLinks
Test using OpenGL, GLFW, GLEW, GLM and PCL
☆18Updated 3 years ago
Alternatives and similar repositories for Cube
Users that are interested in Cube are comparing it to the libraries listed below
Sorting:
- ☆84Updated last year
- FlatlandRT is a 2D ray tracer visualization tool☆76Updated 3 weeks ago
- found and rescued from code.google.com☆75Updated 9 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- A fluid simulation technical demo.☆28Updated 5 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- A visualization and editing tool for reflectance data☆139Updated 6 years ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Voxelization of a triangle in 3D. Pure math demo.☆35Updated 3 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 7 months ago
- ☆52Updated 6 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆178Updated 6 years ago
- SPH simulation in Vulkan compute shader.☆48Updated 2 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- ☆43Updated 6 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆113Updated 10 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆24Updated 2 years ago