sp4cerat / OpenCL-Voxel-SplattingView external linksLinks
Splatting using OpenCL can reach more than 2 Bln Splats/s !
☆39Aug 5, 2015Updated 10 years ago
Alternatives and similar repositories for OpenCL-Voxel-Splatting
Users that are interested in OpenCL-Voxel-Splatting are comparing it to the libraries listed below
Sorting:
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Aug 6, 2015Updated 10 years ago
- Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object☆20Aug 5, 2015Updated 10 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Aug 5, 2015Updated 10 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Aug 4, 2015Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Aug 15, 2015Updated 10 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Aug 5, 2015Updated 10 years ago
- OpenCL octree voxel raytracer☆10Dec 7, 2015Updated 10 years ago
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- Sparse Voxel Octree implementation☆31May 23, 2016Updated 9 years ago
- Complete source for my experimental voxel engine☆114Oct 9, 2017Updated 8 years ago
- MIPS32r6 Emulator☆10Dec 2, 2025Updated 2 months ago
- Small code template for an OpenGL course☆11Feb 1, 2016Updated 10 years ago
- experimental 3D voxel engine, uses different derivatives of dual contouring algorithm☆12Jun 13, 2018Updated 7 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Jul 30, 2019Updated 6 years ago
- Universal hash addressed block container.☆15May 13, 2023Updated 2 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Parse, Analyse, Clean GLSL code in JS☆13Sep 27, 2015Updated 10 years ago
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/eight☆13Mar 23, 2017Updated 8 years ago
- Leap Motion experimental application: Particles!☆16Jun 29, 2018Updated 7 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Jun 30, 2016Updated 9 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆89May 30, 2017Updated 8 years ago
- Something called geometry☆34Sep 7, 2025Updated 5 months ago
- The Maps are visualized using the Tessellation Shader☆32Apr 9, 2016Updated 9 years ago
- Platform abstraction and utility library☆19Jun 21, 2025Updated 7 months ago
- BON - Binary Object Notation☆20Oct 26, 2017Updated 8 years ago
- A Minecraft clone... with Portals!☆48Oct 27, 2012Updated 13 years ago
- An experimental space game☆19Oct 30, 2017Updated 8 years ago
- ☆17Jan 18, 2022Updated 4 years ago
- A 3D game engine☆13May 11, 2015Updated 10 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- ☆18Jun 26, 2015Updated 10 years ago
- Hardware accelerated voxel ray marching☆40Oct 26, 2020Updated 5 years ago
- Single- and Double- intrusive linked lists for C++☆19Sep 13, 2015Updated 10 years ago
- A procedural planet generator made in OpenGL 4.4☆17Aug 19, 2014Updated 11 years ago
- A game engine. That breathes fire and awesomeness☆13Jun 4, 2019Updated 6 years ago
- Find all roots of a polynomial using the Jenkins-Traub method☆18Aug 16, 2017Updated 8 years ago
- ubertk (utk) is an API-agnostic C++ GUI toolkit targetted mainly towards graphics applications.☆23Sep 16, 2021Updated 4 years ago