Janos95 / texture_map_optimizationLinks
☆10Updated 4 years ago
Alternatives and similar repositories for texture_map_optimization
Users that are interested in texture_map_optimization are comparing it to the libraries listed below
Sorting:
- CPU Physically Based Path Tracer Engine☆13Updated 4 years ago
- GLSL Raytracer☆11Updated 10 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- UGU: Unclearness Geometry Utility☆40Updated 2 weeks ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Updated 5 years ago
- Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees☆35Updated 4 years ago
- The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.☆18Updated last month
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 months ago
- ☆16Updated 4 years ago
- Procedural 3D mesh generation tool☆19Updated 7 years ago
- ☆19Updated 4 years ago
- ☆21Updated last year
- Library for creating and manipulating dual quaternions.☆52Updated 9 months ago
- A C++ geometry processing library☆49Updated 4 years ago
- ☆10Updated 4 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 13 years ago
- A Simple and flexible half edge data structure☆18Updated last month
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆26Updated last year
- ☆20Updated 4 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 5 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- Interactive ARAP Mesh Deformer☆18Updated last year
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆29Updated last year
- A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader☆27Updated 2 years ago
- ☆25Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- OpenGL based 3D engine with a viewer API for pointcloud, surface meshes☆14Updated 2 years ago