bfraboni / vptree-draw
Space partitioning structures visualization
☆42Updated 2 years ago
Alternatives and similar repositories for vptree-draw:
Users that are interested in vptree-draw are comparing it to the libraries listed below
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆39Updated 4 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆28Updated last year
- LineVis is a visualization tool for rendering dense sets of 3D lines.☆91Updated last week
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)☆62Updated 4 years ago
- Automatic differentiation for glsl☆28Updated 3 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆52Updated 8 months ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Accurately control the speed at which parameters interpolate over curves☆67Updated 6 years ago
- Polyscope application demonstrating the Ponca library☆18Updated last year
- Visualize OpenVDB Grids (Level Sets) in Qt3D☆11Updated 7 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆74Updated this week
- ☆16Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- Robust geometric predicates☆58Updated 9 months ago
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆22Updated last year
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- ☆114Updated 7 months ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- 3D painting tool☆39Updated 11 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- python bindings for anari☆18Updated this week
- GLSL Raytracer☆11Updated 10 years ago
- Automatically exported from code.google.com/p/carve☆17Updated 3 years ago
- Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees☆35Updated 4 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago