delscorcho / basic-job-systemLinks
Job system (requires C++11)
☆51Updated 5 years ago
Alternatives and similar repositories for basic-job-system
Users that are interested in basic-job-system are comparing it to the libraries listed below
Sorting:
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Game Engine☆129Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Vulkan Renderer☆31Updated last year
- ☆55Updated 7 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- ☆51Updated 8 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Intrusive Profiler for C++ (comes with viewer)☆77Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago