serhii-rieznik / et-engine
et-engine
☆68Updated 3 years ago
Alternatives and similar repositories for et-engine
Users that are interested in et-engine are comparing it to the libraries listed below
Sorting:
- Demoscene graphics engine.☆59Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Graphics prototyping framework☆37Updated last year
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Direct3D 12.0 quick reference guide☆58Updated 8 years ago
- ☆51Updated 4 months ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- ☆57Updated 5 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- C++11 lock-free job queue☆83Updated 9 years ago