serhii-rieznik / et-engine
et-engine
☆68Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for et-engine
- Demoscene graphics engine.☆58Updated 4 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆111Updated 7 years ago
- An abstract graphics API library☆121Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- ☆51Updated 6 months ago
- Direct3D 12.0 quick reference guide☆56Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆54Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- ☆83Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- SSE Frustum Culling Demo☆67Updated 3 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆78Updated 5 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 2 years ago
- Graphics prototyping framework☆37Updated 8 months ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 4 years ago
- Handles image pixel format, querys for all, encode/decode for many☆61Updated 2 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 7 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Tile-based SW rasterizer☆31Updated 4 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 6 years ago
- Minimalistic image loader library for GL projects☆63Updated 6 years ago
- ☆58Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- Depth-of-field implemented with a summed area table☆47Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆89Updated 8 years ago
- Playground for messing around with bgfx and friends☆53Updated 4 years ago