s-macke / WebGPU-Lab
Demos and experiments in WebGPU technology. Focus on compute shaders.
☆32Updated 3 weeks ago
Related projects: ⓘ
- A simple, template literals-based preprocessor for WGSL shaders☆55Updated 9 months ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆57Updated 2 months ago
- Chromium build with hardware accelerated ray tracing☆58Updated 4 years ago
- ☆35Updated 2 years ago
- A starter template for WebGPU development using webpack☆29Updated 4 months ago
- Inspection debugger for WebGPU☆157Updated 3 weeks ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆58Updated 4 years ago
- Metaballs rendered in WebGPU☆73Updated 8 months ago
- Track your WebGPU memory usage☆57Updated 11 months ago
- 3D rendering engine using JavaScript as user script.☆73Updated 7 months ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆50Updated 3 months ago
- fontpage texture generator for use in shaders☆20Updated 7 years ago
- ☆16Updated 2 weeks ago
- Cross-platform compute shader engine☆114Updated 2 months ago
- ☆67Updated 8 months ago
- Website source code☆88Updated this week
- Well commented hello triangle example for WebGPU☆61Updated last year
- A tiny WGSL online editor☆178Updated last year
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆27Updated last year
- WebGPU compute experiment☆13Updated 2 years ago
- Rendering algorithms implemented in WebGPU.☆77Updated 7 months ago
- Personal experimental project to implement clustered shading with WebGPU.☆181Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆34Updated 6 months ago
- Check for and avoid redundant state setting☆35Updated last year
- Experimenting with Shadow techniques like Cascading Shadow Maps☆40Updated last year
- Realtime path tracing via WebGPU compute shaders☆80Updated 6 months ago
- Compute-Less Clustered Lighting☆49Updated 5 months ago
- ☆102Updated last month