An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler
β45Jan 2, 2021Updated 5 years ago
Alternatives and similar repositories for weekend-tracer
Users that are interested in weekend-tracer are comparing it to the libraries listed below
Sorting:
- Utility AI powered bot in Unity3D π«β13Nov 17, 2017Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as pluginβ25Jul 3, 2019Updated 6 years ago
- An Efficient Probabilistic 3D Mapping Framework Based on Octrees. A Unity C# port of the original C++ implementation.β25Dec 10, 2018Updated 7 years ago
- A basic GPU pathtracer in unityβ41May 10, 2020Updated 5 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7β14Jun 24, 2019Updated 6 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.β10Apr 22, 2021Updated 4 years ago
- Jobs-based line rendering for Unity 2020.2+β27May 9, 2021Updated 4 years ago
- Demo Unity project for SharedArray libraryβ19Mar 31, 2020Updated 5 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.