stella3d / weekend-tracerLinks
An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler
☆46Updated 4 years ago
Alternatives and similar repositories for weekend-tracer
Users that are interested in weekend-tracer are comparing it to the libraries listed below
Sorting:
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- ☆60Updated 5 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 6 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- ☆52Updated 5 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- ☆28Updated 4 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- ☆21Updated 6 years ago
- Unity MatCap shader☆40Updated 9 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 4 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Mass spring system implemented using compute shaders in Unity.☆41Updated 8 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 9 months ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- 3D Flocking in Unity with the Compute Shader☆22Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 5 months ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago