stella3d / weekend-tracerLinks
An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler
☆45Updated 4 years ago
Alternatives and similar repositories for weekend-tracer
Users that are interested in weekend-tracer are comparing it to the libraries listed below
Sorting:
- GPU Particles for Unity☆49Updated 4 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- ☆52Updated 5 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 9 months ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Unity MatCap shader☆45Updated 10 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- ☆21Updated 7 years ago
- ☆60Updated 5 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- Creating curved corner UVs in Unity☆49Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆128Updated 3 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆80Updated 8 years ago