JoeCooper / LimbHackerLinks
Limb Hacker cuts skinned mesh characters in Unity3D.
☆203Updated 6 years ago
Alternatives and similar repositories for LimbHacker
Users that are interested in LimbHacker are comparing it to the libraries listed below
Sorting:
- A basic prefab painter for the Unity3D game engine.☆84Updated 5 years ago
- Unity cable component implementation similar to the Unreal Engine one based on verlet integration.☆245Updated 5 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆235Updated 4 years ago
- A simple mesh decal component for Unity☆232Updated 4 years ago
- Full source-code for Amplify Color plugin for Unity☆168Updated 10 months ago
- Automatic Unity Light Probe Generation.☆173Updated 6 years ago
- ☆138Updated last year
- Painting directly in mesh textures in Unity 3d with shaders☆371Updated 5 years ago
- Softbodies, jiggly items and other slimy stuff in Unity☆242Updated 4 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆274Updated 6 years ago
- ☆173Updated 4 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆273Updated 3 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆231Updated 8 years ago
- Showing off the power of shader properties in Unity☆407Updated 5 years ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆342Updated 2 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆84Updated 5 years ago
- Community made extras for Amplify Shader Editor☆343Updated 5 years ago
- Unity primitive mesh generator as an asset importer☆347Updated last year
- Real Time Hatching In Unity☆220Updated 5 years ago
- Unity's standard shader with triplanar mapping☆321Updated 7 years ago
- An example of a simple grapple effect in Unity☆306Updated 6 years ago
- Unity library to dynamically keep multiple objects in camera view☆226Updated 4 months ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆263Updated last year
- Procedural character generation with Unity Shader Graph and VFX Graph☆200Updated 3 years ago
- Simple verlet integration simulator for Unity.☆275Updated 6 years ago
- Screen Space Boolean Implementation for Unity.☆269Updated 6 years ago
- Unity plugin to procedurally sprout foliage throughout your scene.☆124Updated 5 years ago
- Split large meshes in Unity into smaller submeshes☆273Updated 2 years ago
- Utility library for Unity☆304Updated 4 years ago