JoeCooper / LimbHackerLinks
Limb Hacker cuts skinned mesh characters in Unity3D.
☆205Updated 6 years ago
Alternatives and similar repositories for LimbHacker
Users that are interested in LimbHacker are comparing it to the libraries listed below
Sorting:
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆235Updated 5 years ago
- Unity cable component implementation similar to the Unreal Engine one based on verlet integration.☆249Updated 5 years ago
- A basic prefab painter for the Unity3D game engine.☆86Updated 5 years ago
- Softbodies, jiggly items and other slimy stuff in Unity☆248Updated 5 years ago
- A simple mesh decal component for Unity☆236Updated 4 years ago
- ☆139Updated last year
- Full source-code for Amplify Color plugin for Unity☆170Updated last year
- Motion Blur for Unity's Universal Render Pipeline.☆276Updated 3 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆278Updated 6 years ago
- Automatic Unity Light Probe Generation.☆173Updated 6 years ago
- ☆173Updated 5 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆246Updated 3 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆267Updated 2 weeks ago
- Painting directly in mesh textures in Unity 3d with shaders☆375Updated 6 years ago
- A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.☆226Updated 5 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆84Updated 5 years ago
- Community made extras for Amplify Shader Editor☆348Updated 5 years ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆345Updated 2 years ago
- (Legacy) post-processing effect for Unity.☆164Updated 6 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆235Updated 9 years ago
- Screen Space Boolean Implementation for Unity.☆273Updated 6 years ago
- Unity primitive mesh generator as an asset importer☆350Updated last month
- 💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆208Updated 5 years ago
- Simple verlet integration simulator for Unity.☆284Updated 6 years ago
- Decal solution for Unity's Built-In Render Pipeline☆333Updated 9 months ago
- Procedural walk animation with Animation Rigging☆150Updated 7 months ago
- An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls☆207Updated 11 months ago
- Showing off the power of shader properties in Unity☆410Updated 5 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆172Updated 7 months ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 6 years ago