cgcostume / osghimmelLinks
Automatically exported from code.google.com/p/osghimmel
☆16Updated 10 years ago
Alternatives and similar repositories for osghimmel
Users that are interested in osghimmel are comparing it to the libraries listed below
Sorting:
- Procedural landscape rendering library☆93Updated 8 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU☆102Updated 12 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 5 years ago
- Viewer for BSDF, BRDF, and BTDF☆57Updated 3 months ago
- C++ math / geometry / mesh processing library☆62Updated 6 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Minimal implementation of the original Siggraph "Geometry clipmaps" paper in 200 lines of code☆10Updated 5 years ago
- osgPPU is an OpenSceneGraph NodeKit. It provides you with a graph based specification of a computation pipeline based on so called PostPr…☆22Updated 4 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 8 months ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆22Updated 6 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 8 months ago
- Sample for the Voxels library☆37Updated 11 years ago
- Dave Eberly's Geometric Tools☆35Updated 11 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- ☆24Updated 11 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Continuous Distance-Dependent Level of Detail☆20Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Shadow Volume implemented in C++ with OpenGL.☆17Updated 6 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)☆43Updated last year
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆26Updated 6 months ago