Reference Implementation of Automatic UV Mapping with Harmonic Maps.
☆25Dec 14, 2016Updated 9 years ago
Alternatives and similar repositories for auto_uv_map
Users that are interested in auto_uv_map are comparing it to the libraries listed below
Sorting:
- Interactive framework for the as-rigid-as-possible mesh deformation in C++.☆10Mar 23, 2021Updated 4 years ago
- 3D model Editor in DirectX☆12Mar 3, 2024Updated 2 years ago
- Solvers for the Shallow Water Equations☆15Oct 13, 2024Updated last year
- Tessendorf wave simulation☆12Mar 26, 2018Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- Tutorial on Inverse Kinematics☆16Dec 9, 2023Updated 2 years ago
- auto UV mapping for triangular mesh☆41Jun 12, 2016Updated 9 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- webgl2 stable fluid simulation.☆19Jun 11, 2020Updated 5 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Feb 25, 2020Updated 6 years ago
- A visual tool for mesh cutting using harmonic field.☆18Oct 5, 2017Updated 8 years ago
- Fermat 3D Spiral implementation based on heat geodesic for watertight manifold mesh based on openmesh☆23May 11, 2020Updated 5 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Feb 23, 2021Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Feb 27, 2020Updated 6 years ago
- Computer Graphics Assignment about Meshes☆27Dec 8, 2019Updated 6 years ago
- A C++ implementation of spherical harmonic map☆29Jun 6, 2022Updated 3 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆28Aug 23, 2025Updated 6 months ago
- A sample implementation of Screen Space Deferred Decals using OpenGL.☆34Dec 13, 2019Updated 6 years ago
- ☆39Mar 4, 2022Updated 3 years ago
- Atmosphere rendering based on precomputed table.☆35Jan 6, 2019Updated 7 years ago
- An incompressible fluid solver written in Taichi language.☆36Jun 13, 2022Updated 3 years ago
- CVPR 2023: PAniC-3D, Vroid dataset downloader☆42Apr 22, 2023Updated 2 years ago
- tomato, a plant from the solanaceae family - tox built-in☆10Updated this week
- This repository implements a solution to convert GEOJSON data into PBF vector tiles and then render them within a CesiumJS 3D map.☆13Aug 16, 2024Updated last year
- agisoft photogrammetry processing scripts☆12Mar 18, 2016Updated 9 years ago
- FFT based ocean simulation and rendering on WebGL☆38Feb 6, 2014Updated 12 years ago
- Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries.☆18Apr 7, 2025Updated 10 months ago
- Uses SFML for a compact physics simulation illustrating elastic collisions in C++.☆10Dec 25, 2023Updated 2 years ago
- Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.☆11Jan 7, 2019Updated 7 years ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15Feb 7, 2026Updated 3 weeks ago
- Mare is a versatile build automation and build file generator tool for C/C++ applications.☆12Apr 19, 2019Updated 6 years ago
- Optimize prompts for text-to-image models in ComfyUI.☆10Jan 16, 2025Updated last year
- Part II project (dissertation) for Cambridge compsci student Qiaozhi Lei (ql316).☆10Sep 2, 2024Updated last year
- Parallel Build Strategy Experiments☆17Aug 21, 2025Updated 6 months ago
- Navier-Stokes implementation for Processing based on Jos Stam work☆13Feb 1, 2019Updated 7 years ago
- C++ implementation of example-based texture synthesis algorithm in paper "Image Quilting for Texture Synthesis and Transfer".☆12Jan 5, 2022Updated 4 years ago
- A single-header C/C++ library for parsing and evaluation of arithmetic expressions☆12Dec 30, 2021Updated 4 years ago
- An OpenAL debugging tool.☆10Aug 31, 2021Updated 4 years ago
- Spherical Parameterization of Genus-0 Surfaces☆10Mar 31, 2022Updated 3 years ago