Dave Eberly's Geometric Tools
☆35Nov 19, 2013Updated 12 years ago
Alternatives and similar repositories for GeometricTools
Users that are interested in GeometricTools are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- git svn clone of https://litesql.svn.sourceforge.net/svnroot/litesql☆17Jan 26, 2011Updated 15 years ago
- 3D game engine based on BlendELF☆10Aug 15, 2023Updated 2 years ago
- Bullet is a professional free 3D game multi-physics library☆17Apr 15, 2013Updated 12 years ago
- Ray tracing project☆21Nov 24, 2011Updated 14 years ago
- ☆12Dec 22, 2020Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- M:N fiber implementation, with transparent IO reactor and timeouts, POSIX like APIs.☆16May 17, 2012Updated 13 years ago
- ☆11Sep 10, 2018Updated 7 years ago
- OSGEarth环境☆13Jul 14, 2017Updated 8 years ago
- Parametric cad using c#☆15Feb 21, 2026Updated last month
- Rust crate for retrieving memory page size☆15Aug 3, 2023Updated 2 years ago
- OSMesa source code and cargo build scripts to compile on Linux and Mac☆13Mar 20, 2024Updated 2 years ago
- A Unity 3D project where I experiment with the MOBA/ARPG style of control, minion AI, and last hitting. The code is a scattershot in styl…☆14Feb 17, 2014Updated 12 years ago
- a new direct ui framework☆11Oct 19, 2017Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- scanline zbuffer algorithm in CPU☆22Nov 24, 2011Updated 14 years ago
- F9R-Dev simulator☆15Feb 1, 2016Updated 10 years ago
- A Rust library for draping polygons over terrain with gfx☆11Mar 5, 2018Updated 8 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆160Jan 9, 2015Updated 11 years ago
- RcEngine is a graphics engine implemented in C++, inspired by OGRE and KlayGE.☆14Feb 2, 2015Updated 11 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆59Dec 7, 2025Updated 4 months ago
- ☆35Apr 19, 2019Updated 6 years ago
- NVIDIA Direct3D SDK 11☆13Nov 1, 2018Updated 7 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Proof-of-concept of an OpenGL 2D rasterizer for web engines, based on aggressive batching of drawing operations☆13Sep 8, 2014Updated 11 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 8 years ago
- Extended Animation Framework for Unity based on Coroutines☆10Oct 21, 2025Updated 5 months ago
- Ray Traced Stochastic Depth Map for Ambient Occlusion☆14Aug 1, 2024Updated last year
- A graphics demo written in C++ that demonstrates a simple line drawing algorithm.☆11Dec 28, 2018Updated 7 years ago
- A 3D game engine☆13May 11, 2015Updated 10 years ago
- Workaround for long time to build many AssetBundles.☆44Apr 21, 2017Updated 8 years ago
- compare crate of GUI for Rust☆10Jun 7, 2022Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A substitute for GameSpy's master server.☆20Apr 19, 2015Updated 10 years ago
- Starcraft 2 Real-time-with-pause☆29Dec 4, 2025Updated 4 months ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆46May 15, 2023Updated 2 years ago
- Playing around with Webrender☆16Aug 6, 2017Updated 8 years ago
- Rust procedural macro attribute to enable target features at runtime☆14Dec 22, 2017Updated 8 years ago
- A region quadtree in Rust☆15May 9, 2014Updated 11 years ago
- Piece Table in Rust for efficient sequential insertion and removal (unmaintained)☆12Dec 29, 2017Updated 8 years ago