kakashidinho / 3DSceneManagerLinks
3D Octree SceneManager & terrain Quadtree renderer.
☆23Updated 6 years ago
Alternatives and similar repositories for 3DSceneManager
Users that are interested in 3DSceneManager are comparing it to the libraries listed below
Sorting:
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- procedural geometry for Ogre3D☆46Updated 3 weeks ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- OpenGL 4 PBR engine☆29Updated 6 years ago
- Procedural landscape rendering library☆92Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- A simple OpenGL 2.1 game engine, written in C++.☆37Updated 5 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- ☆43Updated 5 years ago
- Deferred PBR rendering engine for DirectX 11☆17Updated 8 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- ☆24Updated 11 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago