reddeupenn / kdtreePathTracerOptimization
KD tree optimization for path tracing
☆43Updated 8 years ago
Alternatives and similar repositories for kdtreePathTracerOptimization:
Users that are interested in kdtreePathTracerOptimization are comparing it to the libraries listed below
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆66Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Viewer for BSDF, BRDF, and BTDF☆57Updated 2 weeks ago
- physically based path tracer on gpu☆55Updated 4 years ago
- found and rescued from code.google.com☆70Updated 8 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 6 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆122Updated 4 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 5 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7☆27Updated 4 years ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆97Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 3 months ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- ☆17Updated 6 years ago
- OptiX Path Tracer☆89Updated last month
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 2 years ago
- GPU occlusion culling using compute shader with Vulkan☆53Updated 7 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago