KD tree optimization for path tracing
☆44Dec 15, 2016Updated 9 years ago
Alternatives and similar repositories for kdtreePathTracerOptimization
Users that are interested in kdtreePathTracerOptimization are comparing it to the libraries listed below
Sorting:
- Instanced rendering of massive CAD models using shape matching☆22Sep 15, 2025Updated 5 months ago
- C# SPIR-V disassembler☆25Jan 1, 2022Updated 4 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 6 months ago
- Engine core.☆11Mar 19, 2023Updated 2 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Mar 26, 2018Updated 7 years ago
- [Retired] Prototype idea for a multi-threaded ecs☆14Mar 27, 2020Updated 5 years ago
- Hobby Game Engine☆14Dec 16, 2025Updated 2 months ago
- Develop some techniques for Camera Calibration, First Step on Computer Vision & 3D understanding machine☆12Jan 14, 2022Updated 4 years ago
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Sep 1, 2019Updated 6 years ago
- Lightweight library for bidirectional communication between two processes on the same computer. The library is cross-platform compatible,…☆14Jan 27, 2019Updated 7 years ago
- A collection of simple to use renderers for ImGui.☆15Mar 25, 2016Updated 9 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23May 11, 2020Updated 5 years ago
- cvsba: an OpenCV wrapper for sba library☆16Jun 18, 2020Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- ☆17Dec 14, 2018Updated 7 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- RTX compute samples☆71Jun 17, 2023Updated 2 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- You can use telegram bot from unity☆23Nov 26, 2017Updated 8 years ago
- webgl2 stable fluid simulation.☆19Jun 11, 2020Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- ☆39Feb 22, 2013Updated 13 years ago
- Node editor for rendering engine made with OpenGL☆25Feb 17, 2026Updated last week
- An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font sup…☆22Jun 10, 2017Updated 8 years ago
- GPU-based dendrite patterns generator with a space colonization algorithm in Unity.☆119Feb 18, 2019Updated 7 years ago
- Register and merge point clouds via a constrained ICP model☆22Jul 8, 2019Updated 6 years ago
- Code for "Learning a Descriptor-Specific 3D Keypoint Detector" and "Learning to detect good 3d keypoints" -ICCV 2015, IJCV 2018☆27Feb 26, 2019Updated 7 years ago
- Small C++ library to generate font atlas images☆24Jan 26, 2019Updated 7 years ago
- Integrated Algorithm: PSNR/SSIM/GSSIM/BRISQUE/NRSS☆25Jun 8, 2020Updated 5 years ago
- MSA, Event Sourcing, Domain Driven Design example application written using Test-Driven Development - TDD and Inversion of Control and De…☆12Mar 30, 2022Updated 3 years ago
- An SDF path tracer☆24Apr 1, 2018Updated 7 years ago
- 3D B-Spline renderer built with Qt, OpenGL and Eigen. Visualizes spline curves and control points in 3D.☆28Jan 22, 2026Updated last month
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆27Mar 22, 2016Updated 9 years ago
- Vulkan renderer / game engine☆27Jul 2, 2019Updated 6 years ago
- Dear ImGui port to Unreal Engine☆60May 1, 2017Updated 8 years ago
- Simple Vulkan application☆26Feb 21, 2026Updated last week
- ☆30Jul 26, 2020Updated 5 years ago
- Realistic water scene node for Irrlicht☆29Jun 16, 2016Updated 9 years ago