lorafib / ref_depth
☆28Updated 4 months ago
Alternatives and similar repositories for ref_depth:
Users that are interested in ref_depth are comparing it to the libraries listed below
- RaNeuS☆77Updated 6 months ago
- ☆32Updated last week
- [AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views☆67Updated last month
- repo for paper NeLF-Pro: Neural Light Field Probes☆75Updated 6 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆51Updated 9 months ago
- [NeurIPS 2024] ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splatting☆36Updated last week
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆50Updated 3 months ago
- VF-NeRF code. We learn to densely reconstruct indoor from multi-view images by representing the surface with Vector Fields (VF). We devel…☆18Updated 4 months ago
- The official repository of MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks☆16Updated last month
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆34Updated last month
- [Arxiv2024] Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images☆47Updated 2 months ago
- 📑[ECCV'2024]MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆46Updated 3 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆72Updated 6 months ago
- ☆21Updated last year
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆48Updated 2 years ago
- This is the official implementation of V-FUSE: Volumetric Depth Map Fusion with Long-Range Constraints.☆12Updated 7 months ago
- Official implementation of NeurIPS 2024 paper: "FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scen…☆85Updated 3 months ago
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆36Updated last month
- The official implementation for the paper “Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction.”☆98Updated last month
- [3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering☆27Updated 3 months ago
- Official Implementation of our ICCV 2023 paper: "DReg-NeRF: Deep Registration for Neural Radiance Fields"☆67Updated last year
- ☆26Updated 9 months ago
- Official implementation of Balanced Spherical Grid for Egocentric View Synthesis (CVPR 2023)☆46Updated last year
- [NeurIPS 2024] Binocular3DGS: Binocular-Guided 3D Gaussian Splatting with ViewConsistency for Sparse View Synthesis☆44Updated 3 months ago
- official implementation of "HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwine…☆92Updated last year
- [ICCV 2023] When Epipolar Constraint Meets Non-local Operators in Multi-View Stereo☆67Updated 11 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆50Updated last month
- (CVPR 2023) Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur☆64Updated last year
- The offical code repository for SC-4DGS.☆58Updated 6 months ago
- ☆19Updated last year