MoritzKappel / MoNeRFLinks
Official PyTorch implementation of "Fast Non-Rigid Radiance Fields from Monocularized Data"
☆19Updated 8 months ago
Alternatives and similar repositories for MoNeRF
Users that are interested in MoNeRF are comparing it to the libraries listed below
Sorting:
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆52Updated last year
- Code of Radiance Field Loss paper☆81Updated 3 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆67Updated 7 months ago
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆16Updated 5 months ago
- 🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)☆30Updated 9 months ago
- The ICG Neural Radiance Fields and Novel View Synthesis Framework.☆20Updated 3 weeks ago
- ☆48Updated 2 weeks ago
- Subsurface Scattering for Gaussian Splatting☆153Updated 3 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆61Updated 3 months ago
- ☆70Updated last year
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆38Updated 4 months ago
- ☆14Updated 2 weeks ago
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆32Updated 3 months ago
- Optmized Fused-SSIM☆70Updated 8 months ago
- ☆13Updated last year
- ☆30Updated last year
- ☆16Updated last year
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 8 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 9 months ago
- The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"☆25Updated 4 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated last month
- [CVPR 2025 Highlight] Official Code Release Volumetrically Consistent 3D Gaussian Rasterization☆77Updated 7 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆42Updated 9 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated last year
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis☆49Updated last month
- Official implementation of TaoGS (Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos)☆36Updated 2 months ago
- Fully Fused Differentiable Bilateral Grid☆28Updated this week
- ☆18Updated 2 years ago
- [VISAPP '25] Improving Adaptive Density Control for 3D Gaussian Splatting☆30Updated 7 months ago