Optmized Fused-SSIM
☆78Feb 26, 2025Updated last year
Alternatives and similar repositories for optimized-fused-ssim
Users that are interested in optimized-fused-ssim are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆152Feb 18, 2026Updated 7 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Feb 28, 2025Updated last year
- Lightning fast differentiable SSIM.☆240Feb 2, 2026Updated 7 months ago
- ☆113May 27, 2026Updated 3 months ago
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆382Apr 8, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Official Implementation of "Lighting-Consistent Object Transfer Across Radiance Fields", Violante et al. Computer Graphics Forum 2026 (E…☆24Jun 18, 2026Updated 3 months ago
- ☆381Dec 11, 2025Updated 9 months ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆310Dec 17, 2025Updated 9 months ago
- Project website: https://noodle-lab.github.io/gaussianspa/☆104Apr 5, 2025Updated last year
- ☆357Feb 18, 2026Updated 7 months ago
- [CVPR 2026] A PyTorch implementation of the paper "EDGS: Eliminating Densification for Efficient Convergence of 3DGS"☆744Jul 4, 2026Updated 2 months ago
- Implementation of "Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail" presented at Eurographics 2025.☆30Jun 2, 2025Updated last year
- Python package to compress Gaussian Splats with Self-Organizing Gaussians☆43May 8, 2025Updated last year
- An efficient and research-friendly Gaussian Splatting framework described in the CVPR'26 paper "Faster-GS: Analyzing and Improving Gaussi…☆248Updated this week
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- ☆17Nov 28, 2025Updated 9 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆255Mar 31, 2026Updated 5 months ago
- A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering c…☆1,212Feb 26, 2025Updated last year
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆65Mar 4, 2025Updated last year
- Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.☆252Nov 7, 2025Updated 10 months ago
- The ICG Neural Radiance Fields and Novel View Synthesis Framework.☆42Sep 6, 2026Updated 2 weeks ago
- The implementation for "Photoreal Scene Reconstruction from an Egocentric Camera, SIGGRAPH 2025"☆148Aug 12, 2025Updated last year
- ☆359Jun 16, 2025Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆60Jun 20, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Differentiable Point Radiance Fields Rasteriser for Novel View Synthesis☆37Jun 4, 2023Updated 3 years ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆120Jan 25, 2025Updated last year
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆105May 16, 2025Updated last year
- ☆44Aug 4, 2025Updated last year
- Physically-Plausible Image Signal Processing (PPISP) for Radiance Field Reconstruction☆460Jun 11, 2026Updated 3 months ago
- ☆227Oct 12, 2024Updated last year
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian☆245Sep 15, 2026Updated last week
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆48Jul 2, 2025Updated last year
- [ECCV 2024] Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting☆244Aug 12, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Parallel Linear Assignment Sorting - Sorting multi-dimensional data into locally smooth 2D grids.☆65Jan 6, 2025Updated last year
- Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.☆3,755Updated this week
- Gaussian Splatting from VGGSfM and Mast3r, and their comparison☆233Aug 23, 2024Updated 2 years ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆395Jan 31, 2025Updated last year
- 3D Gaussian Splatting (3DGS) on fisheye cameras☆242Apr 25, 2025Updated last year
- ☆62May 4, 2026Updated 4 months ago
- ☆46Feb 22, 2025Updated last year