hlavacs / ViennaGameJobSystemLinks
A job system for game engines
☆190Updated last month
Alternatives and similar repositories for ViennaGameJobSystem
Users that are interested in ViennaGameJobSystem are comparing it to the libraries listed below
Sorting:
- Renderer agnostic frame graph library☆198Updated last year
- A drop-in entity editor for EnTT with Dear ImGui☆243Updated last year
- An experimental game engine.☆176Updated 3 months ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆121Updated 5 months ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆292Updated last year
- Render graph management library.☆235Updated 4 months ago
- A simple ImGui component for rendering profiling data☆257Updated last week
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- A Vulkan based render engine☆117Updated last week
- Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.☆258Updated 5 years ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated this week
- C++ bindings for VulkanMemoryAllocator☆75Updated 2 months ago
- Three new associative container classes☆216Updated last year
- Modified version of Sony's open sourced vector and matrix math library.☆297Updated last year
- entity component system framework☆55Updated last month
- Multi-Threaded Job System using Fibers☆177Updated 3 years ago
- Data Driven Rendering repository☆270Updated 3 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆521Updated last week
- A single-header library with a simplified interface for Vulkan synchronization☆236Updated 2 years ago
- C++ Reflection using clang☆276Updated 2 years ago
- Utilities built on top of core module☆127Updated 2 weeks ago
- Blazingly fast Vulkan glTF Viewer☆75Updated this week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆293Updated 10 months ago
- NcEngine: 3D game engine written in modern C++ and Vulkan☆176Updated this week
- Cross-platform C++17 Runtime Reflection Library☆242Updated 9 months ago
- Render graph-based Vulkan API abstraction library☆143Updated last year
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆87Updated 2 years ago
- Yet Another Renderer☆177Updated 5 years ago
- DirectX 12 Renderer☆351Updated 4 years ago