A job system for game engines
☆222May 17, 2025Updated last year
Alternatives and similar repositories for ViennaGameJobSystem
Users that are interested in ViennaGameJobSystem are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A C++20 compile time entity component system for games and game engines.☆35Feb 2, 2026Updated 4 months ago
- A Vulkan based render engine☆151Updated this week
- A library containing game AI algorithms.☆33Mar 3, 2026Updated 3 months ago
- A simple real time physics engine for video games.☆39Feb 2, 2026Updated 4 months ago
- A C++20 meta programming library for manipulating lists of types and values.☆35Oct 15, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- A Vulkan renderer written from scratch on stream☆1,736May 22, 2026Updated 3 weeks ago
- Cross-platform modern game engine.☆195Jun 2, 2026Updated last week
- Multi-Threaded Job System using Fibers☆177Jun 19, 2022Updated 3 years ago
- Renderer agnostic frame graph library☆269Dec 3, 2025Updated 6 months ago
- Modern cross-platform graphics engine written in C++☆543Updated this week
- Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more☆12,764Jun 1, 2026Updated last week
- Render Pipeline Shaders SDK☆358May 17, 2024Updated 2 years ago
- Data Driven Rendering repository☆290Dec 20, 2021Updated 4 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- My personal Vulkan renderer☆1,895Jun 1, 2026Updated last week
- Easy to integrate Vulkan memory allocation library☆3,376Jun 4, 2026Updated last week
- A modern cross-platform low-level graphics library and rendering framework☆4,322Jun 7, 2026Updated last week
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆593Nov 18, 2020Updated 5 years ago
- Open source c++ skeletal animation library and toolset☆2,848May 21, 2026Updated 3 weeks ago
- A Vulkan game engine with a focus on data oriented design☆415Apr 13, 2025Updated last year
- An OpenGL game engine that can be built for Android and Windows.☆22May 6, 2026Updated last month
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆35Apr 12, 2024Updated 2 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,278Jun 5, 2026Updated last week
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- 3D Game Engine for Windows using DirectX 12, PhysX SDK 5.0 and C# scripting☆13Mar 26, 2025Updated last year
- A library for classes with flexible layout☆56Feb 7, 2021Updated 5 years ago
- 2D game engine with a modern intuitive API and a decoupled plugin system☆14Mar 23, 2024Updated 2 years ago
- C++ Profiler For Games☆3,138May 25, 2024Updated 2 years ago
- It's just a bunch of code I use☆12May 15, 2025Updated last year
- Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.☆898Oct 8, 2025Updated 8 months ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆41Jun 6, 2026Updated last week
- ☆1,944Updated this week
- Render graph management library.☆247May 10, 2026Updated last month
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.☆1,987Jun 3, 2026Updated last week
- A WIP C# game- and software engine☆10Dec 13, 2020Updated 5 years ago
- A fast entity component system (ECS) for C & C++☆8,387Updated this week
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆617Mar 10, 2023Updated 3 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆838May 20, 2026Updated 3 weeks ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,586Updated this week
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆10,467Updated this week