DragonJoker / ShaderWriterLinks
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
☆258Updated 2 weeks ago
Alternatives and similar repositories for ShaderWriter
Users that are interested in ShaderWriter are comparing it to the libraries listed below
Sorting:
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆418Updated 5 months ago
- High-level rendering components☆358Updated 2 weeks ago
- Render graph management library.☆243Updated this week
- 3D game engine using C++20 and Vulkan (WIP)☆127Updated last year
- vuk - A rendergraph-based abstraction for Vulkan☆534Updated 3 weeks ago
- Utilities built on top of core module☆131Updated 2 weeks ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆295Updated 2 weeks ago
- Abstraction layer over Khronos Vulkan API☆322Updated this week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆429Updated 2 weeks ago
- A minimalist and easy to use graphics API.☆520Updated this week
- My render engine for experiments.☆198Updated last month
- A simple yet powerful data-driven game engine built in C++☆246Updated last week
- Embeddable physically based renderer☆463Updated last week
- Clustered shading implementation with bgfx☆458Updated 3 years ago
- Cross-platform modern game engine.☆193Updated 3 months ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆466Updated last month
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆531Updated last year
- Modified version of Sony's open sourced vector and matrix math library.☆300Updated last year
- vulkan abstraction layer that represent frame as a task graph☆426Updated 4 years ago
- An experimental game engine.☆182Updated last month
- Multi-OS 3D engine.☆550Updated last week
- A simple ImGui component for rendering profiling data☆268Updated 3 weeks ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- D3D12 Rendering Engine☆402Updated 3 weeks ago
- Yet Another Vulkan Engine☆492Updated 2 weeks ago
- Unified renderer implementation ("Un r imp")☆236Updated last year
- Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and mor…☆469Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆327Updated this week
- Froggy OpenGL Engoodener☆153Updated 3 months ago
- bigg (bgfx + imgui + glfw + glm) + utils☆240Updated 2 years ago