manvis / IYFThreading
A C++11 thread pool and profiler
☆28Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for IYFThreading
- a lightweight SIMD vector, matrix and quaternion library☆32Updated last year
- A collection of C++ memory allocators and memory functions☆11Updated 7 years ago
- demonstration of live reloading☆14Updated 6 years ago
- A simple and lightweight tree container (C++03)☆14Updated 9 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆26Updated 8 years ago
- A light-weight C++ profiling library☆31Updated 10 years ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- ☆11Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆41Updated 6 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated this week
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- shd shader generator☆10Updated 6 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 10 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A binary tree based memory allocator in C.☆11Updated 7 years ago
- A small testbed for physically based rendering experiments☆10Updated 7 years ago
- ID, a compile-time string hasher and sequential ID generator (C++11)☆27Updated 9 years ago
- Sand is a lightweight time controller (C++11)☆19Updated 9 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Updated 6 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- Hertz, simple framerate locker (C++11)☆18Updated 8 years ago
- ☆12Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago