A simple AVDB constraint-based dynamics solver implementation using LegitVulkan
☆67Jun 22, 2025Updated 9 months ago
Alternatives and similar repositories for LegitParticles
Users that are interested in LegitParticles are comparing it to the libraries listed below
Sorting:
- A rough implementation of Radiance Cascades using world space dense grids☆19Apr 28, 2024Updated last year
- A better method for 2D based global illumination☆15Oct 27, 2023Updated 2 years ago
- Stack Based Rigging Framework☆17Updated this week
- Implementation and Demo of IK algorithms (CCD and FABRIK)☆25Oct 17, 2025Updated 5 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆315Feb 24, 2026Updated 3 weeks ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 6 years ago
- A WebGPU implementation of the "Pristine Grid" technique☆27Mar 18, 2024Updated 2 years ago
- Physics simulation using displacement based dynamics☆13Dec 7, 2021Updated 4 years ago
- Augmented Vertex Block Descent (AVBD) reference implementation☆810Aug 23, 2025Updated 6 months ago
- Unity 3D Deferred Grass☆22Dec 23, 2020Updated 5 years ago
- Implementing GGPO with Kimbatt's deterministic Unity physics.☆14Dec 31, 2021Updated 4 years ago
- Unreal Engine 5 groom exporter to alembic☆16Oct 20, 2025Updated 5 months ago
- approximate a mesh with a set of spheres☆34May 17, 2021Updated 4 years ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆241Oct 17, 2024Updated last year
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Aug 25, 2022Updated 3 years ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆102Mar 12, 2026Updated last week
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Oct 1, 2025Updated 5 months ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Apr 25, 2024Updated last year
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Sep 26, 2019Updated 6 years ago
- Similar C# style event system for C++.☆12Dec 13, 2024Updated last year
- A pixel art library for C++ (editor included).☆19Feb 10, 2021Updated 5 years ago
- A tiny version of VBD, focused on mass spring strand simulation.☆135Jun 27, 2024Updated last year
- Header only Parameterization and Meshing Library☆20Jan 17, 2026Updated 2 months ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆370Feb 3, 2026Updated last month
- Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.☆97Feb 18, 2026Updated last month
- ☆87Jun 8, 2025Updated 9 months ago
- A wiki with locomotion tips☆21Jul 28, 2025Updated 7 months ago
- Dithering algorithms for Unity3d☆23Sep 5, 2015Updated 10 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆98Jul 4, 2023Updated 2 years ago
- basic port of Radiance Cascades shadertoy implementation☆68Aug 4, 2024Updated last year
- A comprehensive list of papers related to Physics-based and Learning-based Differentiable Simulation for Robotics, including papers, code…☆11Apr 7, 2023Updated 2 years ago
- Diffuse Global Illumination☆39Aug 26, 2025Updated 6 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆207Mar 11, 2025Updated last year
- A position-based physics engine☆18Jan 2, 2023Updated 3 years ago
- ☆21Jul 14, 2023Updated 2 years ago
- Testing a light Vulkan 1.3 abstraction for 2D games☆10Mar 7, 2026Updated 2 weeks ago
- A port of AMD's Single Pass Downsampler for WebGPU