pezcode / mosaiikki
Checkerboard rendering with Magnum and OpenGL
☆43Updated 2 years ago
Alternatives and similar repositories for mosaiikki:
Users that are interested in mosaiikki are comparing it to the libraries listed below
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆53Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- ☆25Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated 2 months ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- ☆63Updated 6 years ago
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- virtual texture☆19Updated 4 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆13Updated 6 years ago
- DFG LUT generator☆53Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- DirectX Raytracing Path Tracer☆56Updated 2 years ago
- ☆44Updated 2 years ago
- Demo code for the compressed shadow maps project☆17Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Toy engine written in C++ and DirectX 12☆15Updated 11 months ago
- ☆41Updated 4 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆38Updated 3 weeks ago