pezcode / mosaiikkiLinks
Checkerboard rendering with Magnum and OpenGL
☆43Updated 3 years ago
Alternatives and similar repositories for mosaiikki
Users that are interested in mosaiikki are comparing it to the libraries listed below
Sorting:
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Performance and bandwidth tester for D3D12 memory pools☆26Updated last year
- Demo code for the compressed shadow maps project☆46Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆24Updated last week
- ☆26Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆46Updated 5 months ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- Toy engine written in C++ and DirectX 12☆17Updated last year
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 5 months ago
- My own framework on which I try things (mostly rendering-related)☆17Updated 5 months ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆19Updated 5 years ago
- ☆63Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 5 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆40Updated 3 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆85Updated 7 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆37Updated last week
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 3 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆56Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- GPU occlusion culling using compute shader with Vulkan☆55Updated 7 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- ☆22Updated 3 years ago