artnas / UnityVoxelMeshGPU
GPU voxel mesh generation and drawing in Unity HDRP
☆42Updated last year
Alternatives and similar repositories for UnityVoxelMeshGPU:
Users that are interested in UnityVoxelMeshGPU are comparing it to the libraries listed below
- Transvoxel implementation with Unity's Job System and Burst compiler☆44Updated 2 months ago
- Fast implementation of Naive SurfaceNets in Unity☆37Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆47Updated last year
- Planetary voxel octree LOD (Level of Detail) Terrain☆17Updated last year
- Procedural Voxel Terrain Project☆76Updated 5 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆53Updated last year
- Move smoothly on stairs by slope approximation. Rigidbody character controller inspired by Genshin Impact.☆20Updated 2 months ago
- Spatial hashing for Unity using ECS/DOTS☆52Updated last year
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆52Updated 3 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆59Updated last year
- Extending DOTS☆60Updated 4 years ago
- A sparse voxel octree renderer, made for use with Unity.☆116Updated 3 years ago
- ☆32Updated 2 years ago
- Dual Contouring driven desert environment.☆19Updated 3 years ago
- A sample BRG project for the blog post @ https://gamedev.center☆64Updated last year
- Library for generating sharp shadow volumes in Unity3D.☆56Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- ☆47Updated last year
- Savanna Saving - Free☆53Updated 2 weeks ago
- https://blast-script.com/☆28Updated 2 years ago
- Unity Burst Job support for LibNoise.☆18Updated 4 years ago
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆29Updated 2 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆53Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆54Updated last year
- Bit Collections for Unity provides value type bit arrays and signed- and unsigned integers made out of an unconventional amount of bits a…☆23Updated 2 years ago
- Tutorial implementing Volumetric Fog in Unity URP☆16Updated 11 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- A periodical texturing in Unity☆69Updated 2 years ago
- Collection of various Unity Utility classes/functions☆33Updated last year