PaperPrototype / test-octree-planet-terrain-unity
Planetary voxel octree LOD (Level of Detail) Terrain
☆17Updated last year
Alternatives and similar repositories for test-octree-planet-terrain-unity:
Users that are interested in test-octree-planet-terrain-unity are comparing it to the libraries listed below
- Transvoxel implementation with Unity's Job System and Burst compiler☆41Updated last month
- GPU voxel mesh generation and drawing in Unity HDRP☆42Updated last year
- Fast implementation of Naive SurfaceNets in Unity☆37Updated 2 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆46Updated last year
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆26Updated this week
- Unity + GPU collision detection + Compute shaders + GPU Radix sort☆15Updated last year
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 4 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆69Updated 4 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆11Updated 2 months ago
- Dual Contouring driven desert environment.☆19Updated 3 years ago
- A simple 2D implementation of Radiance Cascades by Alexander Sannikov in Unity☆91Updated 6 months ago
- Occlusion culling for Unity☆34Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆82Updated last year
- RayTracer with URP☆20Updated 4 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆79Updated 3 months ago
- Simple Octree for Unity with Job System☆27Updated 3 years ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆20Updated 4 months ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆53Updated 7 months ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆36Updated 2 months ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Unity playground for voxel world generation / rendering. Raster based =[☆57Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- A sparse voxel octree renderer, made for use with Unity.☆112Updated 3 years ago
- Part 1 of a GPU Voxelizer for Unity☆14Updated 3 years ago
- ☆31Updated 6 months ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆107Updated 3 years ago
- Height fog implementation for Unity☆15Updated 2 months ago
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆26Updated last month